Poker turneringer

Turnerings Poker blir stadig mer populært. Poker har vært spilt i over 100 år men turnerings poker er relativt nytt. I 1972 var topp premien i World Series of Poker kun $80,000, mens "buy in" var $10,000!! I 2005 tok Joseph Hachem hjem $7.5 millioner da han vant!! Grunnen for denne økningen i premiepenger er nummeret spillere som nå er med og spiller turnerings poker. I 1972 var det kun 8 deltagere i WSOP mens 829 entret i 2003.

Personlig er jeg ikke veldig begeistret for turnerings poker. TV har fått turnerings poker til å virke meget glamorøst og en poker variant hvor det er alt om poker ferdigheter. I realiteten trenger man mer lykke i turnerings poker enn ved et alminnelig poker bord (ring game). I et typisk no-limit poker spill hvor man begynner med $2000 hva er sjansen av at du går hjem med $2 millioner ved slutten av kvelden, vel bortsett fra hvis noen veldig rike idioter setter seg ned ved bordet ditt er det sånn cirka null! I turnerings poker derimot begynner alle spillerne med $2000 og hvis det er 1000 spillere med må du vinne 2 millioner i chips for å vinne turneringen, og mens det er mulig er det ikke lett uten at du har en god del flaks på din side!

Hoved grunnene til at jeg foretrekker å prøve å vinne poker pengene mine ved et alminnelig ring game i stedet for i en poker turnering er:

    1. Jeg er god nok til å vinne penger meste parten av tiden på et vanlig poker bord mens i turneringer er det enten store penger eller ingenting.
    2. Hell spiller en mye mindre rolle ved et standard poker bord enn det gjør i en poker turnering.
    3. Det er mye letter å vite om du spiller bra i et standard poker spill enn det er i en poker turnering, for eksempel en god turnerings poker spiller kan lett gå 10             turneringer uten å vinne noen som helst uten å egentlig vite om de spilte bra eller dårlig.

 

Selv om jeg foretrekker å spille ved et standard poker bord liker jeg innimellom fortsatt å spille poker turneringer og grunnen for dette er at de er kjempe artig å spille i. Selv om jeg nevnte at hell har en større effekt i en poker turnering må du fortsatt spille veldig bra poker for å vinne. Det er noen ting som er viktigere i turnerings poker sammenlignet med et standard poker spill:

    1. Dine chips har en helt annen realtiv verdi. I et standard poker spill burde du se hver $ som å ha samme verdi. Dette er ikke alltid sant i en turnering. Når man starter med 1000 chips er de tusen mye mer verdifulle en de neste tusen du vinner. Man har ikke muligheten til å gjøre en rebuy og man må ha chips for å                 overleve i turneringen. Ved begynnelsen av turneringen burde du være veldig forsiktig med å gå all-in fordi selv om du vinner er du ikke egentlig i en mye bedre         posisjon mens senere i turneringen må du satse mer ellers taper du pengene dine i blinds, fordi blinds går opp hele tiden.
 
    2. Det er mye viktigere å ha dominerende hender i turnerings poker. Senere i turneringen vil blinds være så høye at de fleste hender er all-in preflop. Det er da    essensielt å ha hender som dominerer andre hender. Høye pocket par er gode fordi de dominerer mindre pocket par og ess med en god kicker er også en veldig god hånd fordi den dominerer så mange andre hender. Mange spillere gjør feilen av å satse veldig stort med lave pocket par som 55. I realiteten er lave pocket par kun gode for å  prøve å stjelen blinds. Hvis noen gjør en call mot dine lave pocket par har du antagelig kun en 50% sjanse av å vinne og det er for risikabelt!

Glossary of Poker Terms

Ace-High: A hand having an ace but no pair.

Aces Up: Two pair, the highest pair being aces.

Action: The act of putting chips in the pot. gambling of any sort.

Action Player: A player who gives a lot of action, also called a ‘loose’ player.

Active Player: Any player still in the hand, competing for the pot.

Act out of Turn: A player attempting to bet or raise prior to his turn to, act.

Advertise: To bluff and then show the hand to other players in the hope that theywill call sometime later when you have a legitimate hand.

All-in: All your money or chips in the pot.

Ante: An agreed nominal bet required from each player before the start of a hand.

Babies: Small cards – a 2, 3, 4 or 5.

Back Door: To back door a flush or straight is when the last two cards make aplayer’s hand, even though this was not the original hand the playerwas drawing to.

Bad Beat: When a strong hand is outdrawn by a weaker hand, considered to be held by a player who got lucky.

Bankroll: A player’s total stake money.

Best Hand: The one that takes the pot.

Bet: To intentionally put chips into the pot.

Bet Blind: To wager without looking at one’s hole cards.

Bet Half the Pot: To bet half the amount of the pot. Half the pot is the maximum allowable bet in some UK home games.

Bet in the Dark: To bet before seeing the next or any cards.
 
Bet Into: To make a bet looking at what seems to be a superior hand.

Bet the Pot: To bet the amount of the pot. Pot limit is the usual maximum allowable bet in UK casino games.

Big Blind: The small forced bet made by the player in second left position to thedealer button. It is made before any cards are dealt and is a live bet.Thus the player on the big blind can raise when the action gets back tohim.

Big Slick: Ace-king as the first two cards.

Blank: A card that does not look like it has improved anyone’s hand.

Blind: A forced bet made by the two players to the dealer’s left [or to theleft of the dealer button!. It is ma,de before any cards are dealt andis a live bet.

Bluff: To bet or raise with a poor hand in the hope that other players will pass and you will win the pot.

Board: All five cards, in community card games, turned face up in the centre of the table. 

Boxed Card: A card facing the other way to the remaining cards in the deck.

Bullet: Another name for an ace.

Burn: To take a card from the top of the deck before dealing out the cards !it is an attempt to prevent cheating!. This card is removed from play.

Button: A disk used to indicate the player who would nominally be dealing if there were no house dealer.

Buy the Button: A bet or raise which makes players behind you fold, making you the last to act in succeeding betting rounds.

Buy the Pot: To bluff, (usually a big bet at a small pot).

Call: To match the previous bet.

Calling Station: A pejorative term for a player who perpetually calls and cannot be bluffed. 

Cards Speak: When the cards are laid face up on the table the correct reading of the hand will win the pot. That is, the highest hand will win the pot irrespective of what the player declares the hand to be, For instance, a player may not see that he has hit a flush and may declare something else, but it is the flush which will count.

Case Card: The last card of a particular rank when the other three are already out.

Cash In: Take your chips and leave the game.

Check: To refrain from betting, This is often indicated by a player tappingthe table. The player may still call or raise if another player bets.

Check Raise: To check and, if another player bets, to raise when the action gets back to you.

Chemmy Shuffle: Scrambling the cards face down on the table. 

Cinch Hand:     A hand that will win easily.  

Clinic: A poker game where there are a lot of post-mortems about the hands that are played.

Closed Poker: Games such as draw poker where there are no community cards and all of the cards are dealt face down.

Coffee Housing: Talking in an attempt tomislead another player about the strength of a hand. For instance, aplayer holding A-A as their first two cards might say ‘Let’s gamblehere,’ implying a much weaker holding. Coffee housing is considered badetiquette in the UK but not in the USA. This is also called ‘speechplay".

Cold Call: To call a raised pot without having any prior investment in the pot.

Cold Deck: A deck that has been rigged by cheats. It will be cooler in temperaturethan the deck used in previous hands, as it has been concealed in thecheat’s pocket and brought out when the ‘mark’ is to be cheated. Thedeck will be fixed to give the mark a good hand but the cheat will geta slightly better winning hand.

Collusion: Any act, including betting or raising, by two or more players in partnership in an attempt to cheat other players.

Colt 45: Reputedly the only thing that beats a royal flush.

Community Cards: The cards dealt face up in the centre of the table that are shared by all active players.

Connectors: Consecutive cards which could help make a straight, e.g. 6-7 or 10-J.

Counterfeit: When a card on the board duplicates one inyour hand. For instance, you hold 10-J and the board is K-Q-3, but if aJ comes on fourth street it counterfeits the one in your hand, makingyour hand worse as a result. Counterfeiting is common in high-lowgames.

Cripple the Deck: To have all of the cards that make up a good handwith a particular board. If you hold A-K, and the flop is A-A¬K, youwill have the deck crippled in that no one else can have a playablehand. If you bet you will not be called.

Dead Card: A card no longer in play.

Dead Hand: A hand no longer in play, perhaps due to some deviation from the rules.
 
Dead Man’s Hand: Two black aces and two black 8s have become known asthe dead man’s hand because Wild Bill Hickock is reputed to have heldthe hand when he was shot in the back during a saloon poker hand inDeadwood, South Dakota.

Deal: To distribute the cards to each player.

Dealer: The player who is distributing the cards.

Dealer’s Advantage: The dealer is last to act which is a big advantage. Dealer’s Choice: A g~me in which each dealer, in turn, chooses the type of poker to be played.

Dealer’s Choice: A game in which each dealer, in turn, chooses the type of poker to be played. 

Deck: The standard pack of 52 playing cards.

Deuce: The 2 of any suit (also called a ‘duck’).

Dog: Americanism for the worst or underdog hand. Big dog is used for a big disadvantage and little dog for a small disadvantage.

Dog It: To play a hand which is good, slowly, in order not to chase the other players away. Similar to ‘slow play’. 

Door Card: The first card dealt face up in five- or seven-card stud.

Double Belly Buster: A hand with two inside straight draws. An examplemight be a flop containing 10-8-6, when you have 7-4, a 9 or a 5 willmake the hand into a straight. The odds of getting the straight from adouble belly buster are the same as for an open-ended straight draw.

Down and Dirty: This expression is sometimes used while the final cardat seven-card stud poker is being dealt. Its meaning is obscure.

Down Cards: The concealed cards. In Hold ‘Em, the first two cards

Down the River: All the way to the last card at seven stud, another name for seven-card stud. 

Drawing Dead: Drawing to a hand that cannot possibly win. An example is drawing to a 4-flush when a full house is already out.

Drawing Hand: A potentially strong hand requiring a particular card/s from the draw to make it.

Draw Poker: A form of poker in which each player receives five

Driving Seat: A player holding the best hand and making the betting.

Drowning: Losing heavily.

Duck: The two of any suit [also called a ‘deuce’).

Expectation: The average amount you make in a specific event or period. Thus, if you have won £7500 in the last 34 tournaments, your expectation per tournament is £7500/34 which is £220. Conversely, if you have lost £1500 in the last 34 tournaments, your expectation per tournament is £1500/34 or -£44.

False Cut: A cut which is not properly done.

Family Pot: A pot in which all or most of the players at the table are still involved at a particular point in the progress of a hand.
   
Fast Game: A game with a good pace of action and frequent heavy raises.

Fast Player: A heavy bettor; a frequent raiser.

Feeler Bet: A minimum bet made to test the strength of the other players’ hands.

Fifth Street: The fifth and final community card on the board. In stud poker, it is the fifth card dealt to each player.

Fill Up: To draw cards and make your hand.

First Position: The player on the immediate left of the dealer. In Hold ‘Em this player is first to act throughout the game.

Fish: This is a derogatory term used [mainly in the US) to describe a weak or losing player.

Flop: The first three community cards, which are turned face up together before the start of the second round of betting.

Flush: Five cards of the same suit.

Flush Draw: Having four cards of the same suit and hoping to draw a fifth to make a flush.

Fold: To lay down one’s hand.

Fold Out of Turn: To fold prematurely.

Fourth Street: The fourth and final community card on the board. In stud poker, it is the fourth card dealt to each player.

Free Card: When all players check, the next card is seen without any money entering the pot. This card is a free card.

Free Roll: In Hold ‘Em or other flop games where two players have the same hand, but one also has the chance of improving to a better hand. For instance, both may have A-K-Q-J-10 except one player has a flush draw and the other does not.

Freeze Out: A game or tournament in which all players start with the same amount and play until one player has won all the chips.

Friend: A card that assists or improves the hand.

Friendly Game: No such thing!

Full House: Any three cards of the same rank, plus any pair of a different rank.

Full Table: At Hold ‘Em, a table of 11 or 12 players.

Gambler: A player that bucks the odds.

Gap: The missing inside card that would make a straight.

Gut Shot: A card that will make a straight. An inside straight draw.

Hand: A player’s best five cards.

Head to Head: Two players heads-up in a game of poker.

Heads-Up: A game between just two players, often the remaining two players of a tournament.

High Roller: A heavy bettor. One who plays for high stakes.

Hold ‘Em: A form of poker in which players use five community cards incombination with their two hole cards to form the best five-card hand.Also called Texas Hold’Em.

Hole Cards: The concealed cards. In Hold ‘Em, the first two cards that are dealt to each player face down. Also called the ‘down cards’.

Hot Seat: The seat that has or had a run of winning hands.

Ignorant End: The low end of a straight. For instance, if the flop in Hold ‘Em is 9-8-7 the ignorant end straight would be the 6-5.

Inside Straight: Four cards requiring one in the middle to fill a straight.

Insurance: A side bet [usually when a large pot is involvedl made between two players, but can also involve others.

Kibitzer: A spectator, usually unappreciated by the players.

Kicker: The second highest card in a hand. If the holding is A¬9, the 9 is the kicker.

Kicker Trouble: When the second card is low, say a 7 or below, the player will have difficulty winning the pot if another player also holds the highest card because his kicker is liable to be bigger.

Lay Down: To fold one’s hand. Often refers to folding a reasonably good hand.

Live Blind: When the player is allowed to raise even if no one else raises first.

Live Card: A card which has not yet been exposed.

Live One: Refers to a player who plays more hands than the game structure justifies.

Lock: The winning hand; a hand that is unbeatable.

Locked up: To hold a winning or unbeatable hand and have the pot as good as won.This phrase is also used to describe a player who has won a lot ofchips and is very unlikely to lose them again. The player is said tohave the chips locked up.

Main Pot: When a player puts all of his chips in the pot [goes all¬inJ. that player is only eligible to win the pot consisting of the bets he was able to match. This is called the main pot. Additional bets are placed in a ‘side pot" and are contested among the remaining players. The names main and side pots remain irrespective of which contains the most chips.

Maniac: An American expression meaning a very aggressive player who plays lotsof hands and raises often. This type of player seems to bet and raisewith very weak hands.

Mechanic: A card cheat.

Miscall:  An error made when announcing one’s hand. [See also Cards Speak].

Monkey: £500.

Move-In: To move all your chips into the pot in a no-limit game.

Muck: To discard or throwaway a hand. Also refers to all dead cards in the discard heap.

No-Limit Poker: A game in which players can bet up to the amount they have in front of them on any given betting round, irrespective of the amount of chips in the pot. Also called ‘table stakes’.

Nut Flush: The best available flush.

Nuts: The best possible hand at any point in the game; a cinch hand.

Offsuit: Term used to describe the first two cards if they are of different suits.

Omaha: A flop game similar to Hold ‘Em, but where each player is dealt four cards instead of two. In Omaha, a hand must be made using exactly two pocket cards, plus three from the table.

One Way Action: When only one player is in against you.

On Tilt: Becoming emotionally upset and hence playing badly.

Open-ended Straight Draw: Four consecutive cards requiring one at either end to make a straight.

Open Poker: Games where some of the cards are dealt face up.

Out: A card remaining in the deck that improves your hand.

Outdraw: To beat an opponent by drawing a card or cards to improve a lesser hand into a winner.

Out of Turn: Not in proper sequence.

Overpair: A pair higher than any card on the board. If a player holds K-K and the flop comes Q-1 0-3, that player has an overpair.

Pair: Two cards of the same rank.

Pass: Fold.

Pat Hand: A hand which is complete, usually refers to games such as draw poker.

Play Over: An American term and concept meaning to temporarily play in the seat ofan absent player. A transparent box is placed over the chips of theabsent player.

Pony: £25.

Position: Your seat in relation to the dealer, and thus your place in the betting order.

Pot: The money or chips in the centre of the table.

Pot Limit: A game in which the maximum bet is the total in the pot at the time of betting. The limit used in most UK casino games.

Pot Odds: The amount of money in the pot divided by the amount of money it will cost you to continue in the hand. If there is £300 in the pot and it costs you £120 to call the bet you are getting pot odds of 300/120 or 5/2.

Protect Your Hand (1): To place a chip or chips on your cards to prevent them from being accidentally discarded by the dealer.

Protect Your Hand (2): A bet to protect the money you have already put in a pot. Also called ‘defending your hand’ e.g. protecting/defending the Big Blind means to put an extra small bet into the pot no matter how bad your hand is.

Put a Player On: To guess or otherwise determine an opponent’s hand and play accordingly.

Quads: Four of a kind.

Rag: A card which is small and appears to help no one.

Rag Off: To get a final card that doesn’t help you.

Ragged Flop: Flop cards that are seemingly of no use to any player’s hand.

Rags: Worthless cards. Blanks.

Rail:  The sideline around a poker table or playing area.

Railbird:     A non-playing spectator or kibitzer. The term is often used pejoratively to describe an ex-player who has lost and is now out of the game.

Rainbow Flop: A flop with three different suits.

Raise: To call and increase the previous bet.

Rake: In the USA and in some European countries, the casino/house makes a charge by taking a fixed percentage from each pot. In the UK, charges are made by the hour for the seat.

Random Card: A card selected from a group of unknown cards not yet in play which have an equal chance of being chosen.

Random Card Concept: The substitution of a random card for a player’s proper card which he may be unable to receive for any reason, leaves the player with the same mathematical chances of winning the pot before the irregularity occurred. It is therefore assumed that the player has not been materially injured.

Rank: The value of a card. Each card has a suit and a rank. The 10C and 10D are two cards of the same rank

Rat Hole: To pocket part of one’s table stakes secretly. It is considered unethical to take money off the playing surface.

Read: To try and determine, using logical deduction, your opponent’s cards or betting strategy.

Re-buy: An additional entry fee in tournament play. When a player loses all hischips, a re-buy is allowed in some types of competitions for a fixedperiod of time, usually the first 1 – 2 hours.

Represent: To bet in a way that suggests you are holding a strong hand. For example, if the flop comes A-J-3 and you hold 9-9 and have bet before the flop, you might also bet on the flop hoping that the other players will think you have an ace (you are representing an ace).

Re-raise: To raise a raise.

Ring Game: A game with nine to eleven players, the optimum size at Hold ‘Em poker.

River: The last community card on the board, also called fifth street.

Rock: A very conservative and tight player.

Rock Garden: A table populated with rocks.

Roll: A winning streak.

Rolled Up: A term indicating the first three cards at seven stud all of the same rank.

Rounder: A poker player, usually professional, who does the rounds of poker games in the area or country. Playing in Glasgow on Monday, Newcastle on Tuesday, back to Glasgow on Wednesday and then on to Dundee on Thursday is an example of a rounder’s schedule.

Round of Betting: The period during which each active player has the right to check, bet or raise. It ends when the last bet or raise has been called by all players still in the hand.

Royal Flush: The best possible poker hand, consisting of 10-J-Q-K-A, all of the same suit.

Run: A straight; sometimes also refers to a series of hands.

Running Pair: Two cards of the same rank that fall consecutively, usually on fourth and fifth street in Hold ‘Em or Omaha.

Rush: A winning streak.

Satellite: A small-stakes tournament where the winner(s) gains entry into a biggertournament. (A super satellite is where there is a very small entry andthe winner(s) gains entry into a very big tournament.)

Scare Card: A card which could make your hand a loser. For example, if you held Q-Qand the flop is A-6-3, then the ace is a scare card for you.

See: To call.

Sell Your Hand: Make a small bet with a strong hand, hoping to get a call. Usually made when you think a bigger bet would make your opponents pass.

Semi-Bluff: To bet with a hand which isn’t the best hand, but which has a reasonable chance of improving. This term was first coined by Oavid Sklansky.

Set: Usually refers to three of a kind or trips where the pair in a player’shand matches a card on the board. Can also be used in the context offour of a kind, i.e. a set of quads.

Shill: An American term and concept where a casino employee sits in on a gameto keep it going. This is not allowed in the UK and is not known inEurope.

Shiner: A mirror or other reflective object used by cheats in an attempt to seehidden cards as they are dealt. In home or self-dealt games, the playermay wear a ring with a reflective surface.

Showdown: The process of determining who has the best hand after all cards are dealt and all bets are completed.

Shuffle: Mixing of the cards before and between deals.

Side Pot: A separate pot contested by other players when one player is all-in.

Slow Play: To bet less than the strength of the hand would normally deserve inorder to get more players into the pot and to deceive other playersabout the strength of your hand.

Snake Eyes: A pair of aces.

Soft Play Agreement: This is where a player bets less than they normally would or checks good hands when against friends, husbands or wives. It is not prohibited, but is unethical. 

Speech Play: See Coffee Housing.

Speeding Around: Playing loose for one period and then tight for another with no definable pattern.

Splash the Pot: To throw your chips into the pot instead of placing them in front of you. This makes it difficult for the dealer to determine the amount of the bet.

Split: A tie.

Split Pot: A pot in which two or more hands are equal, and the pot is shared.

Stack: The pile of chips in front of a player.

Standard Deck: A deck of cards having four suits with thirteen cards to each suit.

Stay: Call a bet.

Steal: A type of bluff usually made in late position.

Steaming: Playing badly as a result of an upset – see also On Tilt.

Straddle: An additional blind, the largest in the game. Often refers to a blind made voluntarily.

Straight: Five consecutive cards of different suits.

Straight Flush: Five consecutive cards of the same suit.

String Bet: An illegal bet in which a player puts some chips in the pot, then reaches back to his stack for more, without having first stated the full amount of his bet. 

Strip Deck Poker: This is where certain cards are removed from the pack and play takes place without them. For instance, the 2s, 3s, 4s, 5s and 6s can be removed from the deck, making a 32-card deck. In the UK, five-card stud with a 32-card stripped deck was widely played until recently.

Suited: Cards of the same suit.

Super Satellite: A very small-stakes tournament where the winner(s) gains entry into a very big tournament. [See also Satellite.]

Sweeten the Pot: An archaic expression meaning to raise the pot (with a view to making it more attractive to win).

Table Stakes: A game of poker in which a player may use only the money on the table in front of him. This amount can be added to between, but not during, hands. Usually, players are not permitted to take money back off the table unless they are leaving the game.

Tap City: To be broke.

Tap Out: To bet all one’s chips.

Tapped Out: To be broke.

Tell: A player’s nervous mannerism or habitual behaviour which might give clues to his hand.

Texas Hold ‘Em: A form of poker in which players use five community cards in combination with their two hole cards to form the best five-card hand. Also called Hold ‘Em.

Third Pair: Pairing the third highest card on the flop/board. (Sometimes referred to as ‘third button pair’.)

Three of a Kind: Three cards of the same rank, also called ‘trips’.

Tight: A conservative player who only plays strong hands, or playing on fewer hands than the norm.

Tight Game: A game where there is a lot of conservative play, with small numbers of players in most pots,

Tilt: Going ‘on tilt’ means to loose control of one’s emotions and play (uncharacteristically) badly. See also On Tilt.

Toke: An Americanism meaning a gratuity or tip.

Ton: £100.

Trey: A three of any suit.

Triplets: Three of a kind.

Trips: Slang for triplets; three of a kind.

Turn Card: The fourth communal card at Hold ‘Em.

Under the Gun: The first player to act.

Under-Raise: To raise less than the previous bet, which is only allowed if a player is going all-in.

Value Bet: Betting with the hope that an opponent will call with a worse hand.

Vigarish: A charge made by a poker club for the facilities offered.

Wire: To inadvertently let someone know the value of your hand.

Wired Pair: A pair in the first two cards of any poker game.

Le Casino

Vous aimez jouer? Moi aussi. Et nous ne sommes pas les seuls, si l’on sait que chaque année, les Français jouent 1,5 % du produit intérieur brut de la France. En 2002, la consommation de jeux des Français dépassait 7500 millions d’euros, et sur la saison 2005-2006, dans les casinos français, pas moins de 2,7 milliards d’euros ont été joués. Pourquoi tant de gens consacrent-ils davantage d’argent au jeu sous ses différentes formes qu’au sport, au cinéma ou à la musique? Tout simplement parce que jouer est amusant!
Jouer peut être plus amusant encore quand vous savez ce que vous faites. Or, au casino, savoir jouer correctement implique généralement un investissement intellectuel et émotionnel considérable, dans lequel la plupart des gens ne sont tout simplement pas prêts à se lancer.

Voici un exemple éloquent d’erreur à laquelle on peut normalement s’attendre de la part d’un néophyte: si la mise minimale au black jack est de 100 euros dans un casino et de 10 euros dans un autre, ne revient-il pas évidemment moins cher de jouer dans le second casino? Eh bien, pas du tout! En réalité, à condition de maîtriser une stratégie de base, vous perdrez moins d’argent, au bout du compte, en jouant là où la mise minimale est à 100 euros.

« Comment cela? ", me demanderez-vous. Eh bien, les règles de ce même jeu sont certainement très défavorables aux joueurs dans le premier casino,’ si bien que chaque main coûtera au joueur non averti 25 centimes, tandis qu’avec les règles du black jack à 100 euros, calibrées d’une autre manière, ce coût ne sera que de 20 centimes pour une mise de 100 euros. Et les gains? Eh bien, quand on joue gros, les gains sont bien plus importants.

À quel jeu vaut-il mieux jouer? Baccarat? Black jack? Poker? Roulette? La décision sera fonction de votre compte en banque, de votre goût pour l’action et de votre aptitude à gérer vos émotions au jeu. Le principal objet de ce livre est de vous permettre de faire le point sur vous-même et de comprendre les avantages propres à chaque jeu.

Wie organisiere ich ein Texas Hold’em Cash-Game?

Ich brauche nur ein Kartenspiel mit 52 Blatt ohne Joker sowie Chips in ausreichender Menge.
Jeder Spieler kauft Chips ein, wobei jeder im Gegensatz zum Turnier so viele Chips kaufen kann, wie er will. Die Chips entsprechen beim Cash-Game echtem Geld. Man kann alsozum Beispiel mit 25-Cent-Chips, l-€-Chips und 5-€-Chips spielen.

Wie bei einem Turnier werden der Dealer und die Sitzreihenfolge ausgelost, und es kann losgehen. Die Blinds bleiben konstant, und man kann jederzeit aufhören und seine Chips in echtes Geld umtauschen lassen, der so genannte Cash-Out. Gleichzeitig können neue Spieler nach Belieben in das CashGame einsteigen, indem sie sich einfach Chips kaufen. Der Spieler kann auch jederzeit außerhalb einer Hand Chips nachkaufen.

NatÜrlich muss ich mich bei der Teilnahme sowie bei der Organisation eines Turniers oder eines Cash-Game im Rahmen der bestehenden Gesetze halten.

Baccarat Spilleguide

Målet i Baccarat er å få til en hånd av to eller tre
kort med en poeng sum så nære eller lik 9 som mulig. Den perfekte hånden har to
kort som tilsammen har en verdi på 9. 8 er da den andre beste hånden og sammen
med 9 så er disse to hendene beskrevet som "natural" hender. Den eneste hånden
som vil slå en naturlig 8 er en naturlig 9. Hvis en spiller eller banken har en
naturlig hånd på de to første kortene har ikke de andre spillerne eller banken
lov til å trekke et tredje kort. Hvis både spilleren og banken har samme
naturlig hånd er det uavgjort og innsatsene er returnert.

Ess teller som en, ansikts kort (knekt, dronning, konge)
teller som 10 og alle andre kort er den verdien de er. Hvis det totale poeng på
hånden er 10 eller over er det kun det andre sifferet som teller. Med andre
ord en total på 18 telles som 8.

Spilleren som har mest penger ved bordet er typisk
betegnet Banker. Dette gjelder kun i Chemin de Fer, i ordinær Baccarat og
Baccarat Banque, er kasinoet alltid Banker. I Chemin De Fer deler Banker ut kort til seg selv
og to andre spillere, en til høyre og en til venstre. De andre spillerne kan
satse på en eller begge hender til å slå banker eller at banker slår begge to hender.

Hvis
spillerne har mindre enn 8 eller 9 kan de "stand" ved å si "non" eller få et
ekstra kort ved å si "carte". Spilleren som er bank må stå på 6 eller 7 og må trekke et ekstra kort med 4 eller
mindre. Kasinoet tar en "cut" av gevinstene som profitt.

Strong Hand V Strong Hand – An Analysis of Poker Hands

Hand 1

This hand is from the World Championship Final of the 1989 World Series of Poker, where the last two were Johnny Chan (winner in both 1988 and 1987) and 24-year-old new kid on the block Phil Hellmuth. If Hellmuth were to win, he would be the youngest winner thus far. If Chan won, he would equal Johnny Moss’s record of three wins and be the first to win three times in a row. Now sadly no longer with us, Moss had dominated the tournament in its early years. He won in 1970 (when the players voted on the champion) and again in 1971 and 1974.
Hellmuth had about a two to one lead in chips when the final hand was played. First to speak, he made it $40,000 to go. Chan called and re-raised $130,000. Hellmuth then immediately said he was all-in. Chan now had a tough call. He had about half a million dollars left, as against Hellmuth’s million or so with about $300,000 in the pot. But if Chan called and won, he’d be a solid favourite.

The hands were:
    Chan     Hellmuth
    AS,7S    9-9

This is similar to the decision Chris Ferguson faced against T J Cloutier. He is probably behind, but will be no worse than about 5/2 against to win it. The difference here though is that Hellmuth has an aggressive image, so Chan could easily put him on a hand such as a K-Q, in which case Chan would be favourite. Nevertheless, I think it was a marginal call since Chan had not made such a huge commitment to the pot that he could not pass. But then he’s got umpteen World Series Bracelets, which is umpteen more than me, so who am I to argue? Chan called. With a spade draw and an overcard, he’s about 2/1 against.
The flop was KD, KC, 10H with fourth street the QS. Chan would now be saved if the river was a 10 (two pairs), jack (straight), queen (two pairs) or an ace. But Hellmuth was delighted to see the 6S, and his two nines held up. So, on this occasion, the best hand on the flop won and there were no issues with bad luck as in the 2000 final. Phil Hellmuth became the youngest ever champion and since then has gone from strength to strength. He is now generally considered one of the strongest players in the world.

Hand 2

This hand involved Debbie Berlin, Dave (Devilfish) Ulliot and Ram Vaswani. This hand illustrates several themes and shows what happens when a strong hand comes up against another strong hand.

Ram raised the pot to £700 before the flop with pocket sixes and was called on the button by Devilfish and on the big blind by Debbie.

The hands were as follows:
    Devilfish     Debbie     Ram
    KH,JH         KC,10H    6S,6C

The flop was KD, 6H, 3H.

Debbie has a reasonable hand, hitting kings on the flop and she bet £500. Ram just called (he was slow playing his trips – a great hand), hoping to get some action behind him. Devilfish re-raised to £2500 with two kings and a flush draw with another very strong hand. Debbie folded but Ram re-raised again going all-in and Devilfish called. Devilfish has top pair with a good kicker plus four to the flush, but must suspect he is behind. However, there is now too much in the pot for him to pass and he knows he has lots of outs. The turn and river cards were a running pair of fours 4D followed by 4H), making a flush for Devilfish but a winning full house to Ram.

 

Hand 3

This is another hand with a similar type of confrontation with a strong hand matched against another strong hand. It is also an example of a semi-bluff that has gone wrong. Bambos and Simon Trumper were the players.

Simon, holding AC, 8C raised on the button and Bambos called with KS, QS.

The flop came AD, 8S, 7S.

Simon bet out with the top two pair. Bambos raised all-in with a king-high flush draw. He cannot beat a pair, so his hope is to win the pot on the flop with this semi-bluff. It’s hard to get someone holding the top two pair in Texas Hold ‘Em to pass, so not surprisingly Simon calls. Fourth street brought the AS, giving Bambos his flush but Simon a full house.

 

Hand 4

This hand involved Dave Welch who raised before the flop with pocket jacks and Dave (Devilfish) Ulliot. Devilfish called, slow playing his pocket aces.

The flop came AS, 10C, 5H.

Devilfish checked his monster hand (i.e. trip aces). Dave Welch, with two jacks, cannot have liked the flop, but he bet, in an effort to win it right there. He knew that if he got called, he was probably up against an ace, perhaps with a weak kicker, and he would definitely slow down after that. Devilfish called again slow playing his trips. Because there is no likely draw on the flop, Devilfish was quite safe in not raising. Dave’s raise before the flop indicated that he was not likely to have two small cards and hence a draw to a bottom straight.
Devilfish was trying to keep Dave Welch interested. If he had raised then, Dave would have undoubtedly passed. Fourth street was the eight of hearts, no visible improvement. Devilfish checked yet again and Welch wisely checked behind him. Dave Welch was hoping this hand was going to be checked out but he was out of luck. The river was the four of diamonds. The board now looked like this: AS, 10C, 5H, 8H, 4D.
Devilfish then bet enough to set Dave all-in. If he checked again here, he knew that Dave would probably just turn his hand over. So he had to bet. This was a tough call for Dave Welch. There was no likely draw that Devilish could have made, except for the remote possibility of the small straight, so it looked like he had an ace or was bluffing. I wouldn’t have liked to choose. In fact, Dave Welch even said to Devilfish that he had either a very strong hand or was on a complete bluff, which was a good analysis. However, Dave called and Devilfish showed his aces.

Casino – Introduction

Dans l’Antiquité, déjà, les Chinois et les Égyptiens jouaient. Les Grecs et les Romains adoraient les jeux de hasard. Jules César prit le plus grand risque de sa vie lorsqu’il traversa le Rubicon en déclarant: « Le sort en est jeté! » Même en Amérique, le jeu a déjà une longue histoire. Chez les Amérindiens, les paris étaient traditionnellement interdits, mais c’est avec des loteries que les pères fondateurs financèrent la naissance des États-Unis. On dit que Thomas Jefferson était un joueur invétéré.

Dans notre société aussi, le jeu est plutôt bien accepté. La vitalité des casinos et du Pari mutuel urbain atteste de la légitimité reconnue de cette forme de distraction. Cependant, aussi populaire qu’il soit, le jeu est risqué, surtout au casino.

En voici la raison: ceux qui gèrent les casinos sont des professionnels, des hommes d’affaires avisés qui savent comment réaliser des bénéfices. Ils disposent de la technologie et des ressources nécessaires pour mener à bien des recherches, affiner leur stratégie et faire prospérer leur entreprise.

Pourtant, le client moyen n’est pas un joueur professionnel. C’est le type qui se dit qu’en jouant quelques paquets de billets aux cartes avec son beaufrère, il a une chance de pouvoir s’offrir une belle retraite sur la Côte d’Azur. C’est celle qui, à l’occasion d’un séjour de vacances, décide de compter sur son intuition pour choisir la bonne machine à sous au bon moment. Ou bien ce couple qui est venu passer un week-end à Monte-Carlo, pour changer un peu, et qui se laisse tenter par la roulette.

Un joueur mal préparé – qui ne comprend pas comment tout cela fonctionne ni quelle est la cote – n’a pratiquement aucune chance de battre le casino à son propre jeu. Sachez ceci: ce sont les pertes réalisées par les gogos non avertis qui ont permis de construire, l’un après l’autre, tous les casinos et
les hôtels luxueux qui bordent le Strip, cet impressionnant boulevard de Las Vegas. Il en est de même des casinos d’Atlantic City, de Tahoe et de Reno, et de bien d’autres encore. Dans les jeux d’argent, ne comptez surtout pas sur la chance du débutant, sur la bonne fortune des innocents ni sur l’intuition pour vous servir de guide.

Cela dit, rien ne vous oblige à marcher avec le troupeau jusqu’à l’abattoir. Ce livre vous apporte la connaissance qui vous permettra de faire pencher la balance en votre faveur. En jouant dans les casinos du monde entier, j’ai gagné plus de 1 million de dollars; donc je sais que c’est possible. Suivez mon conseil, instruisez-vous et préparez-vous pour que votre prochaine expérience des jeux soit positive et profitable – même d’un point de vue financier.

Si vous rêvez d’aller découvrir Las Vegas ou Atlantic City, ou si vous aimez flâner au casino à l’occasion d’une escapade à Enghien ou d’un séjour à Deauville, à Biarritz ou à Vittel, alors ce livre vous est destiné. Du black jack au baccarat, du tiercé aux machines à sous, vous trouverez ici l’information essentielle qui vous permettra de gagner à tous les jeux et d’acquérir une expérience élargie du casino.

En termes de complexité comme en termes de risque, les jeux du casino sont très variés. Il est donc essentiel de bien comprendre chaque jeu avant
de pouvoir faire un choix judicieux. Il faut que vous sachiez, par exemple, que le black jack et le poker demandent un savoir-faire, tandis que pour les machines à sous ou le keno, vos capacités intellectuelles ne vous seront d’aucune aide. Au casino, vous êtes libre de miser votre argent où vous voulez, mais ma mission est de vous guider vers les meilleurs jeux (et de vous éloigner des attrape-gogos).

Non seulement je vais vous expliquer soigneusement les détails techniques, les trucs et les stratégies gagnantes de chaque jeu, mais je vais aussi vous proposer un tour d’horizon des notions les plus importantes, par exemple les probabilités, la gestion du capital et le rôle de la chance. Trop souvent ces aspects sont négligés. Pourtant, si vous maîtrisez ces notions, vous aurez davantage de chances de gagner.

Pour moi, le casino n’est ni l’empire du mal, ni un lieu de perdition. Il est vrai, toutefois, que les casinotiers (oui, on les appelle ainsi) n’ont pas intérêt à vous montrer comment mieux jouer et comment maximiser vos chances de gagner. La diffusion d’une telle information irait à l’encontre du principal objectif de leur entreprise: mettre la main sur votre argent.

Wie organisiere ich ein Texas Hold’em- Turnier?

Was brauche ich?
Sie brauchen zunächst einmal ein Kartenspiel mit 52 Blatt ohne Joker. Nehmen Sie lieber beschichtete Karten, damit sie nicht so schnell kaputtgehen. Darüber hinaus brauchen Sie eine Uhr oder Stoppuhr, am besten mit Countdown, um jede neue Blind-Erhöhung zeitlich zu stoppen.

Sie benötigen des weiteren Chips. Zur Not kann man anstelle der Chips auch Monopoly-Geldscheine, Spiralnudeln o. Ä. nehmen. Das wirkt natürlich nicht gerade professionell, vor allem wenn ein Spieler anfängt, die Nudeln aufzuessen oder sich beim Gang zur Toilette die Taschen in der Küche wieder mit »Chips« füllt. Besorgen Sie sich also richtige Chips. Am besten einen Chipkoffer, in dem auch noch Karten und ein Dealerbutton Platz haben. Diese sind praktisch und schick, und es gibt sie schon ab 50 € im Internet zu bestellen.

Wie wird gespielt?
Jeder Spieler kauft sich für einen festgesetzten Betrag, das so genannte Buy-in, in das Turnier ein. Jeder Spieler erhält die gleiche Anzahl von Chips, zum Beispiel 5.000. Man nimmt am besten Chips im Wert von 25, 100 und 500.

Die Sitzreihenfolge wird dann ausgelost, indem jeder Spieler eine Karte zieht. Nachdem bestimmt wurde, auf welchem Platz derjenige mit der niedrigsten Karte sitzen wird, nehmen die anderen Teilnehmer im Uhrzeigersinn in der aufsteigenden Kartenwertigkeit links von ihm Platz.

Wenn zwei Spieler die gleiche Karte gezogen haben, so entscheidet hier, im Gegensatz zum Pokerspiel selbst, die Farbe. Die aufsteigende Reihenfolge ist anders als beim Skat: Kreuz, Karo, Herz, Pik. Die höchste Karte ist das Pik-Ass, die niedrigste die Kreuz-Zwei.

Sie können sich die Reihenfolge einfach merken, indem Sie die englischen Begriffe alphabetisch sortieren: Club (Kreuz), Diamond (Karo), Heart (Herz), Spade (Pik).
Derjenige mit der höchsten Karte ist der Dealer in der ersten Runde. Die Blinds, also die Zwangseinsätze, betragen am Anfang zum Beispiel 25/50 und steigen im Lauf des Turniers gemäß einem vorgegebenen Schlüssel an. Der Schlüssel kann zum Beispiel so aussehen:

Level     Small-Blind     BiK-Blind
1     25         50
2     50         100
3     75         150
4     100         200
5     150         300
6     200         400
7     300         600
8     400         800
9     600         1.200
10     800         1.600
11     1.000         2.000
12     1.500         3.000
Etc.     Etc.         Etc

Die Blinds werden in der Regel alle 15 Minuten erhöht. Im Einzelfall kann auch etwas mehr oder weniger Zeit festgelegt werden. Vor allem ab sieben Mitspielern sollte man sich eher für 20 Minuten oder mehr entscheiden. Am besten, man lässt eine Uhr mit Countdown oder eine Eieruhr laufen. Wenn die Uhr klingelt, werden die Blinds in der darauffolgenden Hand erhöht.

Es gibt mittlerweile auch sehr gute Computerprogramme, die die Blindlevelerhöhung durch einen Ton anzeigen. Diese Programme sind sehr praktisch, weil sie auch die Höhe der jeweiligen Blinds, die Pausen, die Anzahl der Spieler oder die aktuelle Höhe der Geldmenge darstellen und noch weitere sinnvolle Funktionen haben.

Re-Buy
Man kann das Turnier auch mit Re-Buy und Add-On spielen. Durch ein Re-Buy kann sich ein Spieler, der keine Chips mehr hat, wieder in das Turnier einkaufen. Das Re-Buy ist oft billiger als das Buy-In, und man erhält genauso viele Chips wie am Anfang. Ein Re-Buy ist nur bis zu einem bestimmten BlindLevel möglich, zum Beispiel bis 400/800. Man kann aber auch mit unbegrenzten Re-Buys spielen oder bestimmen, dass das Re-Buy nur einmal möglich ist. Durch das Re-Buy kommt mehr Geld ins Turnier, und man hat, ähnlich wie in einem Computerspiel, noch ein zweites oder drittes "Leben".

Add-On
Das Add-On wird zu Beginn eines bestimmten Blind-Levels vorgenommen. Die Spieler können zu einem bestimmten Zeitpunkt im Turnier einmalig und billig Chips nachkaufen, egal, wie viel Chips sie inzwischen noch vor sich liegen haben. Man kann zum Beispiel festlegen, dass nach dem Ende des 400/800-Blindlevels ein Add-On in Höhe von 20 € für 7.500 Chips möglich ist. Das Re-Buy und das Add-On sind natürlich freiwillig. Kein Spieler wird gezwungen, neue Chips zu kaufen.

Manchmal muss man in einem Pokerspiel einen so genannten Side-Pot bilden. Wenn einem Spieler mitten in einer Runde die Chips ausgehen, so bildet man einen Side-Pot, um den der All-in-Spieler kämpft. Der All-in-Spieler kann natürlich nur so viele Chips von den anderen gewinnen, wie er in den Pot gelegt hat. Die anderen Spieler wetten dann separat weiter. Es kann in einer Runde auch mehrere Side-Pots geben.

Ab Level 200/400 kann man die 25er Chips aus dem Spiel nehmen. Jeder Spieler baut die ihm verbliebenen 25er Chips vor sich auf und erhält dafür 100er Chips. Die gegebenenfalls übrig gebliebenen 25er Chips bleiben jeweils vor den Spielern liegen. Spieler A hat zum Beispiel zwei 25er und Spieler B drei 25er Chips übrig. Jeder erhält dann Karten in der Anzahl seiner übrigen 25er Chips. Spieler A bekommt also zwei Karten und Spieler B drei Karten. Wer am Ende die höchste Karte vor sich liegen hat, gewinnt alle verbliebenen 25er Chips. Das nennt man Chip-Race.

Wenn ein Spieler keine Chips mehr hat und keine neuen kaufen kann, so ist er aus dem Turnier ausgeschieden. Das Turnier endet, wenn ein Spieler alle Chips gewonnen hat. Der Gewinn wird dann nach einem vorher festgelegten Schlüssel unter den letzten Spielern verteilt. Bei einer Teilnehmerzahl von sechs oder weniger Spielern werden nur die ersten zwei Plätze ausbezahlt. Man sagt von den Spielern, die knapp am Geld vorbeigehen, dass sie in der Bubble ausgeschieden sind. Dies ist eine sehr undankbare und frustrierende Situation, weil man der Letzte ist, der ohne Geld gehen muss.

Will man ein Turnier mit sehr vielen Spielern und mehreren Tischen veranstalten, so schreibt man am besten kleine Zettel, auf denen jeder Tisch einen Buchstaben (A, B, C usw.) und jeder Platz eine Nummer erhält. Der Dealer hat die Nummer 0, der Spieler links vom Dealer die Nummer 1 usw. Wenn auf einem Zettel C5 steht, sitzt dieser Spieler am Tisch C auf dem fünften Stuhl links vom Dealer. Man kann die Zettel, Zllsammen mit den Chips, die jeder Spieler zu Beginn erhält, in verschließbare Tüten tun und dann an die Spieler verteilen.

Man muss die Tische zusammenlegen, wenn eine bestimmte Anzahl von Spielern ausgeschieden ist. Bei 100 Teilnehmern spielt man zum Beispiel an acht Tischen, wenn nur noch 80 Spieler übrig sind, an sechs Tischen, wenn nur noch 60 Spieler Übrig sind, usw. Wenn nur noch 10 Spieler dabei sind, werden diese an den letzten Tisch, den so genannten Final-Table, gesetzt. Das Umsetzen sollte in den Spielpausen geschehen, um Unruhe zu vermeiden. Die Blinderhöhungen und die Spielpausen gelten für alle Tische gleichzeitig und sollten vom Turnierleiter jeweils angesagt werden.

Und noch eines zum Schluss: Ein Spieler, der bei einem Turnier ausgeschieden ist, kann nicht mehr spielen. Ich habe schon mehrfach erlebt, dass Spieler so lange genervt haben; bis sie sich wieder einkaufen konnten. Ich werde ein Turnier in Italien nie vergessen: Nach Stunden ist ein Spieler regulär ausgeschieden. Er hat lange versucht, uns zu Überreden, ihn wieder reinzulassen, aber wir sind hart geblieben. Er ist dann mit einem traurigen Hundeblick weggegangen, aber wir hatten so viel Mitleid mit ihm, dass er sich schließlich fÜr 20 € wieder einkaufen durfte. Wie durch ein Wunder wurde seine Stimmung sofort besser, und das traurige Gesicht wich einem Hai-Grinsen. Er hat uns am Ende alle geschlagen und gewonnen. Ich habe in der Nacht vor lauter Wut kein Auge mehr zugemacht.

Dristighet i Kasino spill

Som de sier på engelsk, "Fortune favours the Brave", og det er lett å tro at andre mennesker alltid har mer flaks en deg men det er ikke egentlig så simpelt. Det finnes spillere som det er artig å se på mens de spiller fordi det virker som de vinner hele tiden. Det er vanligvis en stor gjeng mennesker rundt dem ved et Rulett eller Craps bord som heier på spilleren. Disse spillerne blir nærmest lykke spillere for de andre spillerne og får de andre spillerne til å satse med eller på dem.

Man ser spesielt disse spillerne i filmer, hvor de typisk har en pen jente på armen og er kledd i smoking. Hver gang terningen lander er det på det nummeret som den selvsikre spilleren satset på fordi spilleren blåste på terningen. Dette virker som ren flaks men hvis du studerer disse spillerne litt nærmere så vil du se at grunnen til at de vinner sammenlignet med andre spillere er fordi de er villig til å ta større risiko i sin satsing. 

Tingen er at hvis man ikke gjør en stor innsats kan man heller ikke vinne stort i kasino spill. Det er folk som hele tiden klager fordi de ikke vinner de store summene når de spiller i et kasino, både standard kasino og online kasino. Men hvis disse spillerne alltid satser på lave odds bets og for minimum mengde chips er det absolutt ingen vei de kan vinne stort. Det er klart man kan ha kjempe flaks og treffe jackpot på første spinn av en spilleautomat men selv da må man satse maksimum beløp for å vinne de store jackpot. Det er kun de spillerne som er villig til å virkelig satse og jobber hardt med strategier osv som vinner stort i det lange løp.

Hvis du logger på et online kasino er det viktig å først studere hvilke spill betaler ut bra med hensyn til odds. Når det er sagt er god strategi den absolutt viktigste faktoren når det gjelder å vurdere hvor mye du kan satse mot de penger du kan realistisk vinne. Dette er hvor det er viktig å være dristig i et kasino hvis du vil vinne de store pengene. Det som er viktig å ta inn i betraktning er at det ikke er bare snakk om å satse stort men å satse aggressivt og med god strategi, uten strategi vi du bare kaste bort pengene dine fortere en den som satser mer beskjedent men også uten strategi. Å skyve alle chippene sine inn for første spin i Rulett er ikke dristig, det er idiotisk! 

Så neste gang du logger inn på et online kasino for å prøve lykken ha det i bakhodet at for å vinne stort må du satse stort, men også at du leser noen av våre strategi guides for å gi deg en bedre sjanse av å vinne.

Reading your opponent in Poker – Part3

A word of caution

The very fact of committing the above observations to print may in itself change the behaviour of players and indeed, for purposes of deception, sophisticated players will often try to mimic the behaviours of less sophisticated players. Sometimes, for instance, a player would make a bet purposely using small denomination chips when holding very strong hands. This is done just on the off-chance that a more sophisticated player will erroneously make the sort of deductions which we gave in Example 1. If no one makes this sort of a deduction – well, you have lost nothing by trying.
On the whole, the above chip-handling behaviours are only applicable to less sophisticated players. However, this is not always the case and sometimes you will see established players making fundamental errors. By revealing these chip-handling behaviours, I have, in a way, ‘broken the magician’s code’ and told you how the card-reading trick is done. However, these are only a small sample of the range of chip-handling behaviours you will observe at the poker table. The challenge, for us all, is to interpret the behaviours and build up a repertoire of new card-reading tricks or analytical techniques.

Card-Handling Behaviours

Again you should be very attentive to how and when your opponents pick up and look at their cards. On the very simplest level, players are so careless sometimes that they pick up their cards in such a way that their neighbours cannot help but see what they are holding. These players are usually so poor that it is easy to determine what they are holding anyway, so I normally tell them to hide their cards. Sometimes, players pick up their cards and look at them as soon as they get them, whilst others pick them up just before it is their turn to act. Just one example will be sufficient to let you know how careful observation and deduction can be used in ‘reading’ or determining what cards a player holds.

Example: Have I got a heart or not?
Often the flop in Hold ‘Em will contain three cards all of the same suit, say KH, 7H, 4H . When this happens one or more players may look at their hands again. The reason for this is that the player may have one card of the suit and has looked for the second time to make sure. It is equally likely that the player has an ace but has forgotten what suit it is. In the case above, if the player has something like AH, 4S then this is a reasonable hand, but if he has AH, KS then this is a more powerful hand. In both cases, if you have a flush already made and bet into the player they will more often than not call you. Some rash players even consider these ‘drawing’ hands to be good enough to bet, raise or re-raise with.
It is possible that a player will have something like AS, KC against the KH, 7H, 4H flop, in which case he should proceed with extreme caution because if this hand is out against a made flush there is practically no chance of the hand improving to win.
By watching what the player does in this sort of circumstance (i.e. the three-flush flop) you can obtain a very good impression of what cards he holds and play your own hand better as a result. So, for instance, if you are the player holding the AS, KC against the KH, 7H, 4H flop, you might well be prepared to proceed with the hand if you see your sole opponent have a second look at his cards. In this case, the chances are high that your opponent has a four-flush and that you are a percentage favourite in the pot (you would have an approximate 65 per cent chance of winning).
Incidentally, it is almost never the case that a player will pick up and look at their cards a second time if they already have the flush made. This is because if a player has two cards of the same suit he will remember what the suit is and even novice players will realise that it is giving the game away to look at their hand. This is why if you do have the flush on the flop and you are playing against sophisticated players it is sometimes deceptive to look at your cards a second time, pretending that you have only got four cards to the flush.

 

Chip and Card Behaviours

One brief example will illustrate how chip- and card-handling behaviours can combine to give you clues about what a player holds.

Example: I’ve got to protect my hand here!
Many players protect their hands from the danger of the dealer accidentally throwing it into the discards by the simple expedient of placing a chip or coin on top of the two-hole cards. Indeed some players even have special (perhaps’lucky’) chips which they use solely for this purpose. If such a player ‘forgets’ to put the chip on top of his cards it could be because the cards are not worth protecting. In general, when this happens the player is going to pass the cards in any case, so there is not much useful information to be drawn from this sort of observation.
Sometimes novices or poor players who don’t have this habit of putting a chip on top of their cards will suddenly do so.You might even see the player take a whole stack of chips and pile them on top of his cards. When this happens, the player has almost invariably got a very good hand indeed (my money would be on two aces or two kings). Players in this circumstance may subconsciously get a feeling of paranoia that the dealer will rob them of a wonderful money-making opportunity by carelessly throwing their hand into the discards. Indeed there may be a different explanation for different players exhibiting this behaviour, but the important thing to bear in mind is that it does happen and reasonably frequently. If you observe a poor player piling chips onto his cards my advice is to pass unless you have the nuts.
However, as has been stressed at many points in this book, poker is a complex game and many players show feral cunning in the moves they make. So you should not take anything at face value. For instance, relatively sophisticated players who know about this type of card-protection behaviour may well stack chips on top of a worthless hand and then try to bluff you out of the pot.
More likely though is that a sophisticated player (let’s call her Player X) will attempt to set someone up in the hope of winning a big pot. Player X will pick another intelligent player as her quarry and, knowing that this player is observant, will always pile chips on top of her good hands. Player X will make a point of ensuring that the quarry/victim sees the good hand on completion on each occasion. This type of behaviour will be reinforced by constant repetition (perhaps even over a period of a few nights), until Player X considers that her victim has the strongly held belief that ‘Player X always piles chips on her good hands’. Then remarkably, when the two are in a big pot together, Player X will neglect to pile chips on her blockbuster hand and as a result will win a lot of extra chips from her hapless victim. Of course, this sort of trick should only work once against a good player.
This is only one example of how good players can set other players up for a ‘coup de grace’ (or perhaps it could be called a ‘coup de theatre’, because of the dramatic effect). So I would urge you to look out for this type of situation yourself.
Why does Player X pick another intelligent player as the victim? Why not a poor player? The reason is clear. It is because subtle play is lost upon poor players. They either don’t notice or, if they do, it goes right over their heads. It seems like a paradox but you cannot do anything tricky against poor players and you should think carefully before trying to bluff a poor player. We are not saying don’t try to bluff a poor player, just bear in mind that bluffs work best against intelligent players.

 

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