Playing tips for Video Poker

Progressive games offer the best value because they give you the opportunity to win a larger jackpot than flat top games.

The overall return for a game is usually expressed as a percentage. With some games it is possible to get a return of over 100 per cent if they are played over a long term. Look for a game that has already accumulated a large jackpot. In order to win the jackpot around 45 hours of fast play is required. This requires a bankroll of several thousand coins. If a large jackpot has already accumulated it will be possible to win it in a shorter time.

Always play the maximum possible stake as a smaller bet pays out lower odds. The maximum possible bet it usually five coins. A jackpot with five coins inserted pays on average 4000 coins. With only one coin inserted it pays around 250.

Learn the playing strategy for video poker. This differs from traditional five-card draw because with video poker there is no bluffing involved. Strategies like keeping a kicker to a pair are not correct for video poker.

Master jacks or better before graduating to other games. Jacks or better is the simplest game to learn.

Make sure the strategy you use is the correct one for the game you are playing. Games with wildcards like deuces and joker wild are more complex and require a different strategy to jacks or better.

Play slowly and carefully while you are learning. Hands like straights are not always immediately obvious, as the cards will rarely be displayed in the correct ascending or descending order. Don’t forget that in a straight an ace can be used as a high or a low card.

 

Basic strategy for jacks or better
Here is a simple strategy for jacks or better that is suitable for beginners:

1 Hold any hand of a straight or over in the ranking.
2 If four cards to a royal flush are held draw one (including to a winning flush).
3 Four cards to a straight flush or a flush – draw one.
4 Three of a kind – draw two.
5 Two pair – draw one.
6 Pair – draw three.
7 Three card royal flush – draw two.
8 Four card straight – draw one.
9 Three card straight flush – draw two.
10 Two high cards J, Q, K, A – draw three.
11 Three high cards (jack and over) – hold two of the same suit. If different suits, hold the two lowest high cards.
12 Four card straight – draw one.
13 High card – draw four.
14 Nothing – draw five.

 

Deuces wild strategy
The strategy depends on how many deuces are held:

Four deuces – draw no cards.
Three deuces – if no royal flush or five of a kind – draw two.
Two deuces: with four of a kind or better do not draw; with four cards to a royal flush – draw one; other hands – hold the deuces and draw three.
No deuces: hold any royal flush, straight or flush.
Four cards to a royal straight, straight or flush – draw one.
Four of a kind – draw one.
Three of a kind – draw two.
One pair – draw three.
Three cards to a straight flush – draw two.
Same suited high cards 10, J, Q, K – hold two.
Nothing – draw five.

 

Kings or better joker wild strategy
The strategy depends on whether or not you hold a joker.

Joker held
Hold hands that are three of a kind or higher.
Hold four cards to a royal flush.
Hold any four-card straight flush and a four-card flush if it includes K or A or both.
Hold three cards to a royal flush.
Hold a paying pair of high cards (king, ace).
Hold any three cards to a straight flush.
Hold any four-card flush without king or ace.
Hold consecutive four-card straights.
If none of these, hold the joker.
 
No joker held
Hold all paying hands.
Hold a four-card royal flush.
Hold any four cards to a straight flush and any three cards to a royal flush.
Hold four cards to any flush.
Hold any pair of twos to queens.
Hold any three cards to a straight flush.
Hold any four-card consecutive straight.
Hold two cards to a royal flush if one of the cards is a ace or king.
Hold unsuited king and ace.
Hold king or ace alone.
Hold two suited royal flush cards lower than king or ace.
If none of these, draw five.

Seven Card Stud Estratégia

Em seven-card stud, não custa nada ou muito pouco a ver suas primeiras três cartas. É importante ser capaz de avaliar o valor das mãos para decidir se você quer jogá-los.

Por exemplo, digamos que você ganha três cartas do mesmo naipe. O jogo correto aqui seria para começar a apostar, e espero que nos próximos quatro cartas que receber, pelo menos, dois estarão no coração terno. Mas se você olhar em volta da mesa, e ver três ou mais corações já revelado, é melhor desistir.

As possibilidades são, você não vai fazer esse flush. Você tem que entender como o número de jogadores que afeta os cartões que você está segurando. Por exemplo, se você tem um par alto você está melhor jogando contra apenas um par de jogadores.

High pares geralmente se saem melhor quando apenas alguns jogadores estão competindo, e você terá a melhor chance de vencer. Mas se você tem uma mão que você vai querer muitos jogadores no jogo. Quando você tem uma mão alta, você tem o seu e os outros têm deles para começar. Quando você tem uma mão, ou um que requer melhorias, você raramente vai fazer a mão, de modo que quando você faz, você quer que outros jogadores para construir o pote você vai ganhar.

Por outro lado, os pares de pequeno e médio são os mais perigosos. Estas mãos pode custar-lhe dinheiro porque você está tentado a ficar, na esperança de obter um cartão de correspondência ou ser capaz de “roubar” o
pot, vencendo-o com uma mão medíocre depois de todo mundo cai fora. Mas enquanto você está esperando para melhorar ou sorte, seu adversário pode facilmente adaptar um par mais alto que fará seu par olhar insignificante em comparação. O oposto é verdadeiro, também. Quando você tem cartões de alta em sua mão, e parece que a maioria do adversário qualquer pode ter é um par médio ou baixo, você está numa boa posição para melhorar a sua mão. Com uma mão como se estivesse em uma boa posição para melhorar a sua mão pela captura ou outro ás ou Queen.

Dada a importância das decisões tomadas nas ruas terceiro e quinto, uma vez que você decidiu seguir uma panela, é frequentemente uma boa idéia de vê-lo passar. Muitas mãos não são feitos até a última carta. Mas você deve estar ciente das possíveis combinações das mãos de seus oponentes. Se você está perseguindo esse par de alto, e um oponente está levantando com uma mão como você tem que assumir que ele seja feito uma linha reta, ou quer que você pense que ele fez uma reta. A par alto não será de grande ajuda no primeiro caso, e pode custar-lhe uma boa quantia de dinheiro para provar o segundo caso.

Poker – Le Flop

Le flop
Le donneur brûle une carte et distribue trois cartes ouvertes au milieu du tapis. Ces trois cartes, appelées community cards ou cartes communes, appartiennent à tous les joueurs restants.
L’objectif de chaque joueur est de constituer la meilleure combinaison possible de cinq cartes à partir de ses deux cartes fermées plus des trois cartes ouvertes.

Joueur 2: D(P) 8(C)
Joueur 3: R(P) D(CA)
Flop : D(T) (CA) 7(C)
Le joueur 2 a donc deux paires (Dames et 8).
Le joueur 3 a une paire (Dames).

Deuxième tour d’enchères
Le deuxième tour d’enchères est similaire au premier à quelques exceptions près:
Tout d’abord, la notion de blind n’existe plus:
– La parole est alors donnée au premier joueur restant à gauche du donneur. Les blinds n’offrent plus un avantage comme au premier tour.
– Tous les joueurs restants sont à égalité de mise avant de démarrer le deuxième tour d’enchères. On considère que les compteurs sont mis à zéro, et qu’il faut de nouveau ouvrir le pot.
Trois choix s’offrent au premier joueur restant à gauche du donneur:
– Il peut se coucher.
– Il peut miser pour ouvrir le pot. Mais, attention, pour l’instant il ne peut pas
relancer puisqu’il n’y a pas eu encore de mises au deuxième tour.
– Il peut checker.
Il est possible de checker, à partir du deuxième tour d’enchères, quand le pot n’a pas encore été ouvert. Le joueur peut a,insi entrer dans la partie sans miser.
Si le premier joueur décide de checker, le pot n’est toujours pas ouvert, donc le joueur suivant peut également checkers’ille désire, et ainsi de suite. Si tous les joueurs ont checké, ils sont considérés comme à la même hauteur et l’on passe à l’étape suivante, la turn.

Joueur 1 : Donneur uniquement. Il a abandonné avant le flop.
Joueur 2 : Premier joueur à gauche du donneur. C’est à lui de parler. Il décide de checker.
Joueur 3 : Il checke également.
Joueur 4 : Il checke également.
Joueur 5 : Il checke également.
Le tour d’enchères est terminé. Les joueurs n’ont rien mis dans le pot au deuxième tour d’enchères, mais comme ils sont tous à même hauteur, le tour prend fin. On révèle alors la turn.

Joueur 1 : Donneur uniquement.
Joueur 2 : Il décide de checker.
Joueur 3 : Il checke également.
Joueur 4 : Il ouvre à 10 €. Le pot étant considéré ouvert, il n’est plus possible de checker. Les joueurs doivent désormais miser pour rester en jeu.
Joueur 5 : Il suit à 10 €.
Joueur 2 : Il se couche.
Joueur 3 : Il relance de 10 € en mettant 20 € au tapis.
Joueur 4 : Il suit en payant 10 €.
Joueur 5 : Il suit en payant 10 €.
Le tour d’enchères est terminé. Il reste trois joueurs dans la partie.

Bakkarat – Regeln

Der Banker passt bei 7 Punkten     

Blatt des Players
7,8,3

Blatt des Bankers
7,10

Der Banker passt bei 7 Punkten, egal. wie das Blatt des Players aussieht.
Der Player hat 5 Punkte ausgeteilt bekommen und muss ziehen. Seine dritte Karte bringt ihn auf 8 Punkte. Der Banker hat 7 Punkte und muss passen. Der Player gewinnt.
 
 
Der Player passt bei 6 oder 7 Punkten

Blatt des Players
3,4

Blatt des Bankers
2,J,6
                        
Wenn der Player nicht zieht, passt der Banker bei 6 oder 7 Punkten, muss aber bei 0, 1,2,3,4 oder 5 ziehen.
Der Player hat nach dem Austeilen 7 Punkte und passt. Der Banker hat nach dem Geben 2 Punkte und muss ziehen. Seine dritte Karte bringt ihn auf 8 Punkte. Der Banker gewinnt.


Der Banker hat nach dem Austeilen 0, 1 oder 2 Punkte

Blatt des Players
10,3,6

Blatt des Bankers
A,K,7

Hat der Banker 0, 1 oder 2 Punkte, muss er ziehen.
Der Player hat nach dem Austeilen 3 Punkte und muss ziehen. Seine dritte Karte bringt ihn auf 9 Punkte. Der Banker hat nach dem Austeilen 1 Punkt. Seine dritte Karte bringt ihn auf 8 Punkte. Der Player gewinnt.

Der Banker hat nach dem Austeilen 3 Punkte

Blatt des Players
10,2,8

Blatt des Bankers
3,Q

Hat der Banker 3 Punkte, muss er ziehen, wenn der Player 0, 1,2,3,4,5,6, 7 oder 9 Punkte zieht. Er muss passen, wenn dieser 8 zieht.
Der Player hat nach dem Geben 2 Punkte und muss ziehen. Die dritte Karte ist eine 8, damit steht er auf 0. Der Banker hat 3 Punkte nach dem Geben und muss passen. Der Banker gewinnt.

Der Banker hat nach dem Austeilen 4 Punkte

Blatt des Players
3,J,4

Blatt des Bankers
2,2,5

Hat der Banker nach dem Austeilen 4 Punkte, muss er ziehen, wenn der Player 2, 3, 4, 5, 6 oder 7 gezogen hat. Er muss passen, wenn der Player eine 0, 1,8 oder 9 zieht. Der Player hat nach dem Austeilen 3 Punkte und muss ziehen, Seine dritte Karte ist eine 4 und bringt ihn auf 7 Punkte. Der Banker hat 4 Punkte nach dem Austeilen und muss ziehen. Seine dritte Karte bringt ihn auf 9 Punkte. Der Banker gewinnt.

Der Banker hat nach dem Austeilen 5 Punkte

Blatt des Players
4,9,3

Blatt des Bankers
9,6
    
Hat der Banker 5 Punkte, muss er ziehen, wenn der Player eine 4,5,6 oder 7 gezogen hat. Zieht dieser eine 0,1,2,3,8 oder 9, muss er passen.
Der Player hat nach dem Austeilen 3 Punkte und muss ziehen. Seine dritte Karte ist eine 3 und bringt ihn auf 6 Punkte. Der Banker hat 5 Punkte und muss passen. Der Player gewinnt.
 

Der Banker hat nach dem Austeilen 6 Punkte

Blatt des Players
10,J,7

Blatt des Bankers
4,2,A

Hat der Banker nach dem Austeilen 6 Punkte, muss er ziehen, wenn der Player eine 6 oder 7 zieht. Er muss aber passen, wenn der Player eine 0, 1, 2,3,4,5,8 oder 9 zieht.
Der Player hat nach dem Austeilen ° Punkte und muss ziehen. Seine dritte Karte ist eine 7 und bringt ihn auf7 Punkte. Der Banker hat nach dem Austeilen 6 Punkte und muss ziehen. Seine dritte Karte bringt ihn auf 7 Punkte. Das Spiel endet unentschieden (en cartes).

Oljepengene pumpes inn i nettgambling

Statens pensjonsfond – utland, oftest omtalt som oljefondet, hadde i 2006 investert 306 millioner kroner i eierskap i fire forskjellige nettspillselskaper. I 2009 var investeringene økt til 1.203 millioner kroner fordelt på ni slike selskaper.

Investeringene kommenteres ikke av Norges Bank, men Øystein Sjølie ved kommunikasjonsavdelingen sier helt generelt at verdien av fondets aksjeportefølje er økt med 45 prosent det siste året og 70 prosent de siste to årene.

Leder Lill-Tove Bergmo i foreningen Pårørende til spilleavhengige mener staten driver «dobbeltmoral på høyt nivå»:

– Ved å hindre at nordmenn får tilgang til disse selskapene beskytter vi våre egne, men det er ikke så nøye med folk i andre land. Det vitner om at staten er kynisk og grådig, sier hun.

Types of Craps Bet

There is a wide range of bets. Try to familiarize yourself with themand learn where they are placed on the layout before you play.

Pass (win) line
Win bets must be placed before the come-out roll. They cannot beremoved or reduced after the point is established. It wins if a 7 or 11is thrown on the come-out roll or if a point is made. It loses if craps(a score of 2, 3, or 12) is thrown on the come-out roll or if theshooter fails to make a point. Odds of even money
(1/1) are paid on winning bets.

 

Don’t pass (don’t win) line
This is the opposite of pass. The bet must be placed before thecome-out roll. After a point is established it can be reduced orremoved. The bet wins if craps is thrown on the come-out roll or if theshooter fails to make a point. It loses if 7 or 11 is thrown on thecome-out roll or if a point is made.

A lot of casinos bar one of the craps numbers, usually either 12 or2, to give themselves a bigger house advantag. If a score is barred itis shown by an illustration of two dice in the don’t win section -twoones if 2 is barred and two sixes if 12 is barred. If a score is barredit is void (neither wins nor loses).

Effect of a sequence of throws on the pass and don’t pass bet:

Throw     Score     Pass bet     Don’t pass bet
Example 1     1st           7          wins           loses
Example 2     1 st          6*
2nd          5
3rd           5
4th           2
5th           6**       wins           loses
Example 3     1st           6*
2nd           5
3rd           4
4th           7**       loses          wins
Example 4     1st           3(craps) loses          wins

* point established
**point made

 

Come and don’t come bets
These bets allow players who miss the come-out roll to bet. They aresimilar to pass and don’t pass bets. The difference is that they can beplaced on any throw of the dice after the come-out roll. When the betis placed, the next throw of the dice becomes the first throw for thebet.

The rules concerning the win/loss are the same as the pass line. Ifa 7 or 11 is thrown the come bets wins and don’t come bets lose. Ifcraps is thrown the come bets lose and the don’t come bets win. Anyother number thrown establishes a point. If the point is made the comebets win and don’t come bets lose. However, the score need not be thesame as for the pass bets. Scores of 2 or/12 may be barred for don’tcome bets.

If for example, a come bet was placed on the third throw and thescore is 6, the come bet will win if another score of 6 is thrownbefore a 7 or 11.  When a come or don’t come bet is placed, the dealerwill move the bet to the box of the score required. Come bets cannot bereduced or removed after a point is established. Don’t come bets may beremoved or reduced after a point is established.

 

Odds bets
These are additional bets that can be made once a point has beenestablished. You must already have a bet on pass, don’t pass, come ordon’t come. The bets are paid out at the true mathematical odds and areworth playing as the house advantage is reduced. However, casinos limitthe amount that you can bet. Some allow a bet of up to the amount ofyour original wager, others allow you to bet double the original wager.Odds bets can be reduced or removed at any time.

On the come-out roll, come odds bets are ‘off’ but may be called ‘on’ by the player and don’t come odds bets are ‘on’.

 

Place bet
This is a bet on the individual scores of 4, 5, 6, 8, 9 or 10. It winsif the score selected is thrown before a 7 is rolled. These bets can bemade at any time. Place bets are ‘off’ at the come-out roll unless youcall them ‘on’. The bets can be increased, decreased, removed or calledoff at any time. ‘

 

Buy bet
Buy bets are similar to place bets except that a 5 per cent commissionis paid when the bet is placed. The bets are then settled at the truemathematical odds. An easy way to find 5 per cent is to halve theamount of your bet and move the decimal point one place to the left.The bets may be increased, decreased or removed at any time and thecommission adjusted accordingly each time.

If your buy bet wins and you leave it on again, you need to pay anadditional 5 per cent commission. Buy bets are automatically ‘off’ onthe come-out roll, but may be called ‘on’ by the player.

 

Lay bets
Lay bets are the opposite of buy bets. If a 7 is rolled before thenumber on which a lay bet is wagered, the wager wins at true odds. Thewager loses if the number on which a lay bet is wagered rolls before a7 is rolled.

For a lay bet, the 5 per cent commission is charged on the amountthe wager could win (not on the amount wagered as with buy bets). So,if you place a £40 bet on 4, the winnings would be £20 (£40 at 1/2 =£60, £60 – £40 stake = £20). Commission payable is 5 per cent of £20 =£1. You would
therefore need to pay £41.

 

One-roll bets
Some bets are made on just one roll of the dice:

field – for the numbers 2, 3, 4, 9, 10, 11 or 12 to be thrown. It loses if a 5, 6, 7 or 8 is rolled.

hardways – throwing the same number on each die. Hardway four is twodeuces, hardway six is two threes, hardway eight is two fours andhardway ten is two fives. A hardway bet is for the numbers 4, 6, 8, or10 to be rolled hardway. Hardways are ‘off’ on the come out roll butcan be called ‘on’.

any seven – for a 7 to be rolled

any craps – the numbers 2, 3 or 12

craps two – number 2 (two ones)

craps twelve – a bet on number 12 (two sixes)

craps three – number 3 (a 2 and a 1)

eleven – number 11 (5 and 6)

horn – this bet is made in units of four. It is for the numbers 2,3, 11 or 12 being rolled. It is treated as four separate bets on eachnumber

horn high – the same as a horn except that there is one stake uniton each of the numbers and an extra stake unit on any of the numbersthat the player nominates. So if number 11 were nominated it would havetwo stake units on it.

Le déroulement de la partie

Nous procéderons par étape en couvrant la totalité des phases de jeu.

 

Le donneur
Le jeu de 52 cartes est mélangé par le donneur, puis offert à la coupe au joueur de droite.
Pour se remémorer aisément qui était le donneur une fois un coup joué, il est très utile de jouer avec un bouton. Le bouton a la forme d’un jeton, mais doit être de couleur différente des jetons de la table. Il reste alors devant le donneur jusqu’à la fin du coup. Une fois le coup terminé, le bouton passe au joueur de gauche, qui devient alors le donneur.

La blind et la surblind
Avant que les cartes ne soient distribuées, les deux joueurs à gauche du donneur doivent respectivement s’acquitter d’une mise obligatoire, appelée blin’d (ou small blind) pour le premier joueur à gauche du donneur et surblind (ou big blind) pour le deuxième joueur à gauche du donneur.

Le déroulement de la partie
L’intérêt de la blind est d’inciter les joueurs, à tour de rôle, à entrer dans le coup. Sans blind, un joueur pourrait tout le temps se coucher sans perdre d’argent. De plus, les joueurs de blind ont l’avantage de parler en dernier car ils attendront de voir ce qu’ont fait les autres joueurs pour se décider ou non à entrer dans le coup.

La hauteur des blinds est fonction de la partie.
Généralement, la blind est au moins égale à la moitié de la surblind.
Sachez cependant que pour les parties en limit, la blind est égale à la mise minimale divisée par deux et la surblind à la mise minimale.

Ainsi, une table en limit à 10 €/20 €, qui cadre les mises et relances à 10 € pour les deux premiers tours d’enchères et 20 € pour les deux derniers, se joue généralement en blind à 5 € et en surblind à 10 €.

Distribution des pocket cards
Une fois les mises obligatoires posées sur la table, le donneur brûle la première carte du jeu.
Il distribue ensuite les cartes une à une dans le sens des aiguilles d’une montre en commençant par le joueur à gauche.

Chaque joueur reçoit alors deux cartes fermées, appelées hale cards ou packet cards.

Chaque joueur prend connaissance discrètement de ses deux cartes sans les révéler aux autres. Ces deux cartes ne seront retournées qu’à la fin de la partie, au shawdawn.

Le premier tour d’enchères
La parole revient au premier joueur à gauche de la surblind. C’est la contre-partie positive des mises obligatoires. Les deux joueurs de blind ont l’avantage de parler en dernier.

Trois choix s’offrent alors au joueur à gauche de la surblind:

– Se coucher: Il décide de ne pas entrer dans le coup. Le joueur pousse alors ses cartes au milieu du tapis sans les révéler, et le coup s’arrête là pour lui.
– Suivre: Il mise à hauteur de la surblind ou de la mise la plus haute pour les futures mises. Le joueur entre alors dans la partie.
– Relancer: Il mise au-delà de la surblind ou de la mise la plus haute. Le joueur entre dans la partie.
À tour de rôle, et dans le sens des aiguilles d’une montre, chaque joueur va être confronté à ces trois choix: se coucher, suivre ou relancer.
Le tour d’enchères sera considéré comme terminé si l’une des conditions suivantes est remplie:
– Il ne reste plus qu’un seul joueur dans le coup. Cela sous-entend bien sûr que tous les autres joueurs se sont couchés. Le dernier joueur en lice remporte alors la totalité du pot et le coup s’arrête là.
– Tous les joueurs ont suivi la plus haute mise. En d’autres termes, les joueurs ont contribué au pot à la même hauteur. On découvre alors le f1op.

Partie en limit 10 €/20 € – Blind 5 € – Surblind 10 € – 5 joueurs Joueur 1 : Donneur
Joueur 2 : Blind à 5 €
Joueur 3 : Surblind à 10 €
Joueur 4 : C’est à lui de parler en premier. Il décide de suivre à 10 €, c’est-à-dire à hauteur de la mise la plus haute.
Joueur 5: Il mise 20 €. On considère alors qu’il relance de 10 €.
Joueur 1 : Sachant que la mise la plus haute est désormais à 20 €,Ie joueur 1 doit mettre 20 € dans le pot pour entrer. Il décide de se coucher.
Joueur 2 : Il décide de suivre en mettant 15 € (5 € de sa blind + 15 € de mise = 20 €)
Joueur 3 : Il suit à 10 € (10 € de sa surblind + 10 € de mise = 20 €) Joueur 4 : Il suit à 10 € (10 € de sa première mise + 10 € de sa deuxième mise = 20 €)
Le tour d’enchère s’arrête donc là. Tous les joueurs, sauf le joueur 1, sont à égalité, soit 20 € chacun dans le pot. On passe à l’étape suivante, le flop.

Bakkarat – Tisch-Layout und Begriffe

Bakkarat wird an einem langen, stundenglasähnlichen Tisch gespielt. Er ist mit einem FriesGewebe bezogen, auf dem die sieben Wettfelder abgedruckt sind. In der Mitte der langen Tischseiten sind Einbuchtungen. Auf der einen Seite stehen zwei Dealer (Croupiers), ihnen gegenüber der Caller, ein Ansager. Jeder Dealer ist für seine Tischhälfte verantwortlich. Er sammelt die Chips (Jetons) und Wetteinsätze ein. Der Caller lenkt den Fortlauf des Spiels. Die Spieler setzen ihre Wetten auf die dafür vorgesehenen Wettflächen, also auf den Banker, den Spieler oder auf Unentschieden. Vor dem Dealer befinden sich Kästchen für die Kommissionschips, für jeden Mitspieler eins.

 
Begriffe:
 
Banker (Banquier): Der Spieler, der die Rolle des Bankers innehat und zwei Karten an sich und an den Player verteilt. Diese Rolle geht nach jedem Spiel nach rechts weiter.

Caller: Ein Mitglied des Kasinos, das die Ergebnisse der Blätter ansagt.

Dealer (Croupier): Ein Kasinoangestellter, der die Chips (Jetons) einsammelt und die Gewinne an die Spieler auszahlt.

Natural (Naturei): Ein Wert von 8 oder 9.

Player: Der Spieler, der das erste Blatt aufdeckt – normalerweise der, der den höchsten Einsatz auf den Player tätigt.

Point (Point): Der Wert der ersten beiden Karten – ergibt entweder 9 oder weniger.

Introduksjon til Blackjack

Spør man de fleste mennesker om å nevne et kasino spill vil de fleste antagelig nevne Blackjack eller Roulette. Grunnen til dette er den enorme profilen spillene har oppnådd via filmer, TV serier bøker og lignende. En annen grunn er selvsagt at spillene er lett tilgjengelige og lett å spille.

Analyserer du Blackjack for eksempel, så finner du at alt du behøver å gjøre er å komme nærmere et poeng på 21, enn "the dealer". Avhenging av kasinoets regler må "the dealer" stå (stoppe) på enten 16/17 eller høyere eller ta sjansen på å fortsette å trekke kort og eventuelt tape skulle de få et poengtall høyere enn 21.

Poengene er kalkulert som følgende: Kortene fra 2 – 10 er verd tallet på kortet. Ansiktskortene Knekt, Dronning og Konge er også verd 10. Esset er litt annerledes ettersom verdien kan være enten 1 eller 11, avhengig av hva som passer deg best. Om du for eksempel får tildelt 10, Knekt, Dronning eller Konge sammen med et Ess er dette kalt en naturlig Blackjack og du får utbetalt 2.5:1 i motsetning til vanligvis 2:1  Satser du for eksempel $5 og vinner ville du normalt få utbetalt $10, men med en naturlig Blackjack vill det bli $12.50!

For å komplisere tingene litt, etter at du har blitt tildelt de første to kortene vil du bli tilbudt noen få valg. Hvis kortene har samme verdi, for eksempel to tiere, to niere eller en 10 og en Konge så får du muligheten av å splitte kortene. Hve dette betyr er at hvert av kortene blir en ny hånd som du må gjenta din opprinnelige innsats på. Hver av de nye hendene får så tildelt ihvertfall ett ekstra kort. Dette kan være en flott strategi, spesielt hvis dealeren’s synlige kort (dealeren får også tildelt to kort hvorav ett er synlig for spillerne) er 6 eller lavere. I artikkel seksjonen vil du finne en tabell som kan bli brukt som en strategy guide for situasjoner som denne.

En annen valgmulighet du har etter de første kortene er utdelt er forsikring. Dette er når banken tilbyr deg en forsikring skulle banken få en naturlig blackjack, som ville slå hvilken som helst hånd du måtte ha. Forsikring vil bli tilbudt dersom dealers, banks synlige kort er et Ess. Tar du forsikring, halvparten av din originale satsing, og dealer får blackjack så vil du bli betalt 2:1 hvilket betyr at du dekker din originale satsing, hvis ikke mister du dine forsikrings penger. Det er fullstendig opp til deg om du tar ut forsikring eller ikke, det kommer an på hvilken fornemmelse du har.

Et tredje valg tilbudt ved de fleste Casino Blackjack games er muligheten til å fordoble din innsats etter den innledende 2 kort utdeling. Dette ligner på bestemmelsen om å splitte eller ikke avgjørende er hvor sterk din hånd er sammenlignet med dealers, men som en tommeregel kan man si at hvis du sitter med ettotal poeng på 10 eller 11 og dealer viser 6 eller lavere, så kan du doble. Som nevnt tidligere er Blackjack strategi tabellen veldig nyttig her.

Som nevnt tidliger må dealer stå på typisk 17, skjønt det finnes variasjoner på dette fra kasino til kasino. På grunn av dette er det viktig å få et så høyt poengtall som mulig før dealer viser sitt andre kort og starter muligheten av å trekke flere kort. Blackjack Strategy Table kan hjelpe deg til å bestemme hvilke nummer du bør stå på, men generelt bør du alltid prøve å få 17 eller høyere for å ha en reell sjanse av å vinne.

 

Her kommer noen få eksempler på hvordan Blackjack burde spilles:

 

Eksempel 1:

Du får tildelt en Konge og en 10 og dealer har en 5 synlig. Dette er en meget sterk start posisjon for deg og en svak posisjon for dealer, du har nå allerede et total poeng på 20 som er det andre beste man kan ha. I en situasjon som denne bør du alltid stå ettersom det ville være virkelig uheldig ikke å vinne, det eneste kortet som kunne forbedre din hånd er et Ess, som ikke er veldig sannsynlig å komme opp!

 

Eksempel 2:

Du får tildelt en 5 og en 6 som tilsammen blir 11. Dette er også en meget sterk start posisjon, det eneste dealer kortet som kan gjøre deg nervøs er et Ess. Med mindre dealer har et Ess bør du i en situasjon som denne alltid doble din innsats fordi ethvert kort 6 eller høyere vil gi deg en stor sjanse til å vinne.

Eksemple 3:

La oss for eksempel si at du får tildelt 2 Ess, dette er ikke bare an fantastisk hånd i Texas Hold’em men også en meget sterk hånd i Blackjack selv om du måtte ta den laveste verdi for ett av kortene, for eksempel value of 1 hvilket gir et total poeng på 12 som ikke egentlig er en spesielt god start posisjon. I en situasjon som denne bør du splitte kortene sånn at hver ny hånd får en start verdi på 11. Hvis for eksempel ett av kortene får et ekstra kort med en verdi på 10 så har du Blackjack.

 

Dette er basisen av Blackjack, åpenbart bare en kortfattet betraktning, men i realiteten så er ikke Blackjack et komplisert spill, men et spill som mange kan ha glede av. Jeg vil absolutt anbefale å spille et par spill for "play money" inntil du er fortrolig med spillet for så å begynne å spille for ekte penger. Et flott kasino for Blackjack spill er 888 Casino.

 

 

History of Video Poker

Video poker is a game based on five-card draw. The software deals and displays the cards. The player bets against the casino,which acts as the dealer and the banker. The object of the game is to make the highest ranking poker hand possible. Video poker differs from most other slot machines because the skill of the player affects the outcome of the game.

A winning hand is paid a fixed return. The payouts for winning hands are displayed on the casino’s website. The higher the ranking of the hand, the greater the returns. The payouts vary depending on the casinos rules.

Video poker differs from a traditional game of five-card draw in a number of ways:
•    There is only one player so it is not necessary to beat other players’ hands.
•    It is a much faster game.
•    The payout odds for particular hands are fixed.
•    It does not involve bluffing.

 

The history of video poker
Poker has been played on gaming machines since the 1800s. In 1891 Sittman and Pitt of Brooklyn began manufacturing poker card machines. They proved extremely popular and were installed in virtually all Brooklyn’s licensed liquor establishments, which at that time numbered over 3000. By 1901 the machines had been redesigned so that draw poker could be played.
In the mid-1970s video poker was invented. By 1976 the first black and white video poker machines appeared. They were superseded eight months later with a colour version. Nowadays, video poker is one of the most popular casino games.

 

Types of video poker
There are a number of different games with slight variations in the rules. The most popular games are jacks or better, deuces wild and joker wild. Games can also be played where three hands at a time are played. For beginners, jacks or better is a simpler game to play. The returns for a royal flush on some machines are fixed, on others there is a progressive jackpot, which accumulates each time a game is played.