Most casinos have a bar that’s central to the main action. A large casino may offer numerous bars interspersed throughout the floor, each with a unique theme. Some feature live music, and some are simply service bars where you can take a quick pit stop away from the flow of traffic. But if you’re picturing a quiet setting of soft music, hushed whispers, and clinking glasses, you’re going to be disappointed. There’s no escaping the games: Casino bars are in the midst of the lively pits.
Casinos profit from the fact that alcohol lubricates the ATM card. But no casino wants drunk patrons, so the line they walk is a delicate one, and the policy on pushing alcohol consumption may vary from place to place. In addition, every state has different laws governing alcohol consumption inside its casinos, so there is no single unifying rule about how alcohol is handled inside betting areas. Some tribal casinos don’t serve it at all, so if sipping on a stiff one as you play is important, make sure you do you homework before you leave home. The bottom line: The drinking environment varies widely, so the smartest play is to find a scene that suits your tastes, and always strive to stay in complete control.
Category: Articles
General hints on Poker Tournament play
Poker tournaments provide an opportunity to win big prizes for small outlays, thus many players now prefer them to cash poker. However, the strategy required for tournament play is significantly different from that required in cash games. Tournaments work by eliminating players who lose all their chips. Your twin aims in tournament play are thus to amass chips but at the same time to do everything in your power to avoid being eliminated. In freeze-out tournaments, the latter aim is even more important because there is no opportunity for re-buys.
Mason Malmuth states that in re-buy tournaments it is always mathematically correct to re-buy and that this rule holds even if all the other players at the table have many more chips than you will have after your re-buy. However, some other authorities advise against taking this policy too far.
One aspect of tournament play which differs from cash-game play is that competitors need to be very patient. This does not necessarily mean waiting patiently for a good hand but rather It means waiting for good opportunities. By opportunity here I mean a combination of good position, good read on your opponent and possibly a good hand as well. In cash games you might. be prepared to take a risk with, for instance, a drawing hand giving you a 33 per cent chance of winning the pot because you are getting good pot odds. This would be correct in cash games because you know that if you make the play in similar situations over a series of hands you will show a profit. The same reasoning does not apply in freeze-out tournaments or tournaments where the buy-in phase has ended. In a tournament, if you play a hand with 33 per cent chance of winning, no matter how good the pot odds, you are putting yourself in the position where you have a 66 per cent chance of being eliminated. If you lose in cash games, you can just take more money out of your pocket, but in a tournament, after the buy-ins are over, you do not have this option. So patience and caution are valuable assets in tournament play.
However, in the early stages of a re-buy tournament many players will take more risks than they would in a cash game, in the hope of building up a large stack of chips. This is not a bad policy during the re-buy stage, where you could play the 33 per cent draw, because the worst that can happen is that it will cost you another re-buy. Also, in the early stages of a tournament, the cost of the blinds will be low compared to the average number of chips held by the players, which allows looser play. This is not a bad policy provided you can afford to re-buy. If you cannot afford the re-buy you will have to play a lot more cautiously.
In the middle and later stages of a tournament, the structure of the game gradually changes. The blinds increase until eventually they become very large in comparison to the size of the average stack. Adopting tactics which allow you to win the blinds, therefore, becomes increasingly important and you will find that players bluff and semi-bluff much more. This is usually correct tactics. However, it now becomes less correct to just call bets speculatively mainly because it costs too much compared to the size of the stacks.
In the later stages of a tournament, stack size is all-important. A large stack is much to be feared because that player can eliminate you from the tournament. But you can more readily play against small stacks as they can do you no terminal damage, even if they win a few pots from you. If you are one of the lucky ones and have a big stack, you can take more risks and perhaps call a bit more than you would otherwise, particularly against the small stacks.
In the later stages of the tournament, players begin to be eliminated more quickly and often you will have to play at a table with between five and eight players (as opposed to the optimum nine to eleven). This means that you will have to put in a blind bet more often, for each round of the table, therefore costing you more to play than at a full table. You now need to win hands more frequently just to maintain the size of your stack. In these situations, it becomes correct to play more loosely, that is, to play more hands. The trick though is not just to play more hands, but to play them aggressively, hoping that your bets will win the pot for you uncontested.
Final Table Play
At the final table in small to medium-sized tournaments, there is usually a prize for the first three or four players, so you will have a 30-40 per cent chance of getting in the money. The temptation is to be very cautious. However, because the blinds are extremely high at this stage compared to the average stack and, also, because, as players are eliminated, the cost per round to play increases, it is seldom correct to play too cautiously. You will get anted away if you don’t win at least one hand for every round of the table.
It has become common practice in tournaments throughout the world for the last few players in a tournament to do a deal sharing the prize money between them. A rough estimate is that this happens at least 50 per cent of the time. For instance, if the four remaining players all have roughly the same number of chips, it is not unusual for the players to split the prize money equally, with each getting 25 per cent. Another type of common deal is where the remaining players agree to take a fixed sum each and play for the rest of the prize money. So, if there was £5000 in prize money, the four players might agree to take £1000 each and play for the remaining £1000.
Fourth and Fifth Street Play
Perhaps surprisingly, there is not a lot to say here. If you have taken on board everything I have said about play on the flop, then you shouldn’t be in with a marginal hand. If you were betting with top pair, did not get raised and fourth street looks favourable, go ahead and bet again.
Be more worried about flush cards than overcards. For example, if you had A-10, the flop was 10H, 6S, 3S, you bet and were then called by one opponent, you would feel reasonably comfortable with top pair and top kicker. If fourth street brings a KD you need not be too worried about this overcard, as the only hand you would have to fear your opponent holding is K-10, which is not too likely. You might be more inclined to fear an overpair such as J-J. Nevertheless, if you are checked to, you should consider betting as your opponent is showing weakness by the check.
If, however, fourth street brings a spade then you have to be extremely careful as a flush is a likely holding for your opponent. If your opponent checks, be cautious and check yourself – he might be slow-playing the flush. If you are first to act then again take the cautious approach and check. Your opponent must also be fearful of a flush if he does not hold one himself. So give him some credit if he bets because now all you can beat is a bluff. If he is a tricky player you might suspect a bluff, but it is going to cost you to find out. So in this type of situation it is often best just to give your hand up. Remember it is only good players who can be bluffed, so if your opponent does show down a bluff after you have passed the winner, just mark it down to experience. Believe me you will feel more of a fool if you call one or more bets and he shows you a flush. You’ll be asking yourself for the next half dozen hands why you called when you knew there was a flush out there.
Drawing Hands
If the position is reversed and it is you that has the drawing hand which has come good on fourth street, you have the choice of whether to bet out or to check and try to trap your opponent. In a tournament, if I was short stacked, I would probably bet as I wouldn’t want to risk being outdrawn. But in a cash game, particularly if I hit the nut flush, I would be inclined to check hoping to elicit a bluff or trap my opponent into thinking I do not have the flush. Straights are more vulnerable so I would be much less inclined to slow play a straight. It is appropriate here to give a word of caution about straights. If you have the ignorant end of the straight you need to exercise circumspection. For example, if you have 7D, 6S and the flop and fourth street bring 9D, 8S, 4C, 10C, you have the lowest possible straight (ignorant end). It is probably a winner but your opponent could have the Q-J. Much less likely is the J-7 as not too many players will be in with this sort of hand. In Hold ‘Em it is still OK to bet the bottom end of the straight, but it is a recipe for disaster in Omaha.
Fifth Street
If you get as far as fifth street (‘the river’), remember there is now much less cause to bet. You no longer need to bet to protect your hand as all of the cards are out. Most large bets on the river are therefore from big hands or are bluffs. Most players, for example, will not bet top pair top kicker on the river, because it is too likely to be beaten if called. A player who has been betting all of the way, but then checks on the river, probably has a medium-strength hand which he wants to show down for nothing. Nevertheless, I would not recommend a bluff here. If you have got nothing, just accept your fate as a bluff is too likely to be called.
Playing Draw Hands in Texas Hold’em
By a draw, I mean a hand that could turn into something big on the last two cards but at the moment doesn’t amount to much. These hands are very tricky to play. A lot of players get busted out of tournaments on a draw when, probably, they shouldn’t be playing them. As T J Cloutier, the prolific US tournament winner, says, ‘Draws are death’.
Let’s look at a typical layout where you might consider playing
a draw.
Your Hand Flop
JH, 10H KD, 7H, 3H
If a solid player bets the pot and everyone passes to you, should you call? We’ve all done it, but the answer is no, definitely not.Your opponent is a solid player, so give him credit for a pair of kings (any pair is in front of you at this point anyway). You must hit one of nine hearts to make your flush. In other words, you are about a 4/1 underdog to make it on the next card. If a heart does come, your opponent may well stop betting, since he must fear the possibility of a flush. If it doesn’t, he will likely bet the pot again. Do you want to call again with one card to come?
What if another player called in between you and the bettor? Some players now get it into their heads that they have ‘value’ but do they? Remember that your flush draw is only jack high. If somebody is playing a higher flush draw you may end up making your hand only to find out it is second best. The same applies if there is a pair on the flop. You can make your hand and lose to a full house. There’s little sense, in my view, in committing money with a draw that you can’t be sure will win.
There are some exceptions when you might want to play your draw in a tournament.
1. You’re short stacked. In this case, you’ve just got to put your money in and hope. If you are all in on the flop, at least you will get two cards for your money.
2. Your opponent is short stacked. In this case, gambling with a draw isn’t so bad because you know, once your opponent is all in, it can’t cost you any more.
3. The initial bet is very small. In a low ante game, if all the players have plenty of money, you can even call on the flop with something like this layout:
Your Hand Flop
10S, 8S 9D, 6C, 4H
If a 7 comes on fourth street, you have the nuts and hopefully someone who turned another good hand such as trips on the flop will not be able to get away from the hand.
I must admit I do loosen up when it comes to the nut-flush draw. You know you’ll win if it hits (providing a pair doesn’t come) and it also has the added value that pairing the ace might win on its own.
That’s all I’ve got to say about draws. It’s boring not playing them but that’s how the top players take down the money in the big tournaments (so I’m told!). But if you want to play them, play them aggressively. Raise all-in on the flop. A draw has a lot more value with two cards to come than with one, and there’s a fair chance your opponent will be too terrified to call, but pick your spot. There’s no point in putting all your chips in with a draw against a player who only worries about what he has and pays no attention to what his opponent might have. Against these types, you’ll be called and you’ll have to hit your hand.
A Brief guide to Omaha Poker
In standard Omaha the rules are identical to those of Texas Hold ‘Em except that each player receives four hole cards instead of two and each player must use exactly three board cards and two hole cards to make the hand. This second difference can be confusing for beginners and players who are used to Hold ‘Em.
These examples show how it works:
Hole Cards Flop 4th Street 5th Street
AC, KC, JS, JH KD, KH, QD 9H 9C
Best Hand
The hole card KC makes trip kings but note that this player does not have a full house. This would require the use of only one hole card and four board cards, or three hole cards and two board cards, which are prohibited combinations.
Hole Cards Flop 4th Street 5th Street
AC, 2H, QS, JS AD, KC, 3C 9C 10C
Best Hand
This player’s best hand is the ace-high straight using the QS, JS hole cards and AD, KC, 10C from the board. Note that he does not have a flush as this would require the use of only one hole card and four from the board.
Hole Cards Flop 4th Street 5th Street
AC, KH, QH, JH 4S, 4H, 4D 4C QC
Best Hand
Here a beginner might think that he has four of a kind with an ace as the kicker. Alternatively, he might think that he has a full house of three 4s and two queens. But neither of these hands is allowed because in each case he is using only one hole card. The highest hand this player can have is three 4s with an ace and a king as kickers. The nuts in this example would be where a player holds two queens in hand, making a full house of three queens and two 4s.
A guide to Texas Hold’em – Part2
Hold ‘Em allows a player to use both his hole cards and three from the board, or only one hole card and four from the board, or indeed he can choose not to use any of his hole cards and instead play the five board cards as his hand. This latter case is known as ‘playing the board’. Thus, if the board cards were AC, KD, QD, JH, 10S all the players left in contention would have the highest possible straight (called the top straight) and hence would split the pot between them. Note that in this case there is no flush possible because there would have to be three cards of the same suit on the board. Similarly, for there to be a full house or four of a kind there would have to be at least one pair on the board.
Here is an example:
Hole Cards Flop 4th Street 5th Street
Hand1 AH, KD
Hand2 AC, QC AS, 9D, 7S QD 9S
Hand3 7H, 7C
Hand4 JS, 10S
On the flop, hand 3 is ahead with three 7s (called ‘trip 7s’). Hand 1 is second best with two aces and a king as the next highest card (the king in this instance is called the ‘kicker’). Hand 2 is third best also with two aces but only with a queen kicker. Although hand 4 is last at this stage the player is not without hope as fourth street, turn, could bring a spade card giving a flush or an 8 making a straight. Notice that two of the players are using the same board card (the AS) as part of their hand which is allowable.
On fourth street, there is minimal change in the order. Hand 3 is still ahead, but now hand 2 is second with two pair and hand 1 is third with one pair. Hand 4 is still last, but now any spade, 8 or king will improve this hand to make it the winner.
On fifth street, all five board cards have now been dealt. Each player can use a combination of the board cards and his own hole cards to make the best five-card combination or hand. In this case, hand4 has indeed improved to a flush (five spades), but hand3 has also improved to a full house and wins the pot.
Another example is:
Hole Cards Flop 4th Street 5th Street
Hand AC, KC KS, 9C, 7C AD 3C
On fourth street, the player can use the AC and KC from his hand along with the AD and KS from the board to make two pair but on fifth street he can use the two clubs in his hand and the three dubs on the board to make a flush. Therefore, at various points in the play of the hand, the player used different combinations of cards to make the best five-card poker hand.
Remember that poker is a five-card game, so if the board was 10-10-10-10-3, all players would have four 10’s, but the winner of the pot would be the player with the highest hole card. The best possible hand is known as ‘the nuts’, so if the board was KH, 6S, 3D, 4H, 10H the player holding two hearts, including an ace of hearts would have the nuts and win the pot. But if the 3D were instead a 6D, this player would no longer have the nuts, since now a full house or four of a kind is possible. Of course, the player might still win the pot with his ace-high flush, but he would not have the nuts.
A guide to Texas Hold’em – Part1
Texas Hold ‘Em (usually just called Hold ‘Em) is the one most commonly played in casino card rooms. Hold ‘Em can be played with only two players or, theoretically, with as many as twenty-two players (this exhausts the number of cards in the deck). In practice, however, it is rarely played with more than ten players due to the size of the table, with six to ten players considered the optimum range.
The first betting round is structured slightly differently from draw or stud. There is usually no ante put in by every player. Instead, the two players on the dealer’s left each put in small initial bets called ‘blinds’. These bets are called blind bets (blinds for short) because they are made at a stage before the players receive their cards. As the deal passes round the table a different two players put in (or post) the blinds. Thus over time every player will post the same number of blinds.
In the majority of casino games there is a house dealer, and to ensure that every player has a chance of sitting in what would nominally be the dealer’s position a small disk or’button’is moved around the table. The house dealer always deals the first card to the player on the left of the dealer button. The player with the dealer button is last to act on every round of betting for that hand, with the exception of the first one where the blinds are ‘live’, meaning that the players who posted the blinds have the option to raise.
The game starts with each player receiving two cards face down. After they have looked at their own cards, there is a round of betting. As the first two players on the dealer’s left have put in bets, it is the third player on the dealer’s left who is first to act and because a bet (blind) has already been made he cannot check. He must call the blind, raise or fold. If the action proceeds all the way around to the players who posted the blinds, without being raised, then these players have the option to raise themselves. If they do not wish to do so, they simply say’no raise’ or tap the table.
Once the first betting round is over, the dealer discards (or ‘burns’) the top card of the deck. It is dealt face down on to the table, this card is called a ‘burn card’ and it is not used in the play of the hand. This is to ensure that cheating is made difficult or impossible to achieve. If the top card was not burnt then players might be tempted to mark particular cards and try and spot them on top of the deck. If the cards are marked, a player who is able to read the backs will know what the top card is and this information could be very advantageous. For instance, if a player had 6-6 in hand and knew that the first card dealt would be a 6, then that player could bet and raise with impunity.
After the first betting round, three cards are turned face up in the middle of the table. This is called’the flop’. After a further round of betting, a fourth card, called the’ turn’ or ‘fourth street’ is turned. Another round of betting is followed by a final face-up card (called the ‘river’ or’fifth street’). The five cards in the centre of the table are collectively known as the ‘board’, After the last round of betting the players reveal their hole cards.
Analysis of Poker Hands – Common situations
Hand 1
This hand is an example of a common situation which often occurs in tournament play. A small pair is up against two overcards which is effectively even money on both hands. The hand is between Marty Wilson and Somkhuan Harwood. Based in Wolverhampton, he says he got his nickname ‘Mad Marty’ because of the way he is – one day he is cash rich and the next day he’s got nothing. Somkhuan has been playing for seven years but considers that she is still learning with every game she plays. Her advice to beginners is to get a good teacher. She feels that she has been lucky in this respect, learning a lot from her husband Malcolm, Somkhuan’s ambition in poker is to beat her husband head-to-head in a decent competition (she thinks he would ‘go bananas’) .
Marty hasA-K and, as he is short of chips, goes all-in for £500.
Somkhuan calls with 3-3.
The board comes 10-10-10-6-4.
Somkhuan wins with a full house. For all practical purposes it was even money on both players for the hand, but Somkhuan’s hand held up and Mad Marty has to count himself unlucky.
Hand 2
This is an example of where a player fills a hand by the ‘backdoor’. The hand is between Debbie Berlin and Malcolm Harwood.
Here the flop brings JH, 7H, 6H.
Debbie bets £500 with AH, 10S . This is a semi-bluff as Debbie has a four-flush and one over card. If another player has a jack (making two jacks) or better they are slight favourites over Debbie’s hand.
This turns out to be the case as Malcolm holds 7-7 making trip sevens. Malcolm only calls. Note that this is not another example of slow playing a hand, for although Malcolm is taking the risk of letting Debbie complete her draw, he has to fear that she has made a flush already.
The other players in this pot all pass.
Fourth street brings a 8D, which does not help Malcolm but means that Debbie is now drawing for both a flush and a straight.
Both players check, probably each fearful of what the other holds.
Fifth street brings a 9D, making a straight for Debbie. This straight was completed by the backdoor, as it was made using both of the last two cards and Debbie was originally drawing to the flush.
Debbie bets £1000 and Malcolm wisely passes his trips.
Analysis of Poker Hands – Luck
Hand 1
This is from the semi-final of the second series and illustrates the fact that, despite excellent play, luck can often be a factor. This is a hand between Jonas Slovenia and Ross Boatman. Jonas is the host of a Slovenian chat show and Ross Boatman is a London-based actor well known for his role in London’s Burning. Ross is following in the footsteps of some other (perhaps more famous) actors like the late Telly ‘Kojak’ Savalas and Gabe Kaplan by being an extremely accomplished poker player. The hand developed as follows:
Jonas held AD, KD and raised the bet to £300.
Ross re-raised all-in with AS, KS.
Jonas called.
The board came QS, 7S, 8S, 9H, 3S.
Jonas went out having played the hand (of identical value to Ross’s) perfectly well but having suffered bad luck.
The theme of luck cannot be emphasised too much as it is a factor in all poker games. Over the long term, each individual player gets as much good luck as bad. Hence skill comes into play in that good players will minimise their losses during a run of bad luck but maximise their gains during a good run (or a ‘rush’ as some players would call it).
Hand 2
This hand illustrates one of the most famous recent pieces of poker bad luck. In addition, it illustrates the sort of ‘at the table’ analysis that sophisticated players are able to make. It is the final hand in the main event of the World Series of Poker 2000. This tournament takes four days to play and is the ultimate test of a poker player’s stamina and character.
When the tournament got down to the last two players, T J Cloutier was up against Chris (Jesus) Ferguson, not an unknown in Vegas poker circles, but certainly less famous at the time than his opponent. However, to compensate for this, he had 90 per cent of the chips.
Cloutier soon got to work. A master at head-up play, he had Ferguson on the run. Time after time, he would bet or raise and Ferguson would throw his hand away. Soon, Cloutier was nearly level. Then came the key hand. Ferguson made an initial small raise and Cloutier moved all-in. Ferguson thought for five minutes before calling. (That he was allowed such time might surprise some readers. As stated in the chapter on rules, many card rooms in the UK have a rule that ‘thinking time is restricted to two minutes’. But two minutes from when? Most dealers don’t wear watches. The correct rule is two minutes from when another player requests that a player be ‘put on the clock’.) The dealer should have no authority to put a player on the clock. Thus, if Cloutier said nothing (as in this case), Ferguson could have sat there for half an hour if he’d wanted to. However, even five minutes can be a long time sitting at a poker table when nothing is happening.
He called. The hands were turned over. Cloutier had A-Q offsuit, Ferguson A-9 suited.
I must confess the first time I heard this I thought Ferguson had made a poor call but actually it was quite clever. Here’s why.
I suspect that Ferguson realised that he was up against a superior player (this is something a lot of players would be reluctant to admit). So what does he think Cloutier has? Remember, Cloutier had moved all-in, a bet much bigger than the size of the pot, so he’s unlikely to be bluffing.
1. A Small Pair This would be ideal for Ferguson, as he’d then be about even money to win the tournament. But would Cloutier go all in with, for example, two 4s?
2. A Medium or Big Pair This is much more likely. It wouldn’t be a disaster, however, because Ferguson could still hit his ace and win (unless he is very unlucky and Cloutier has two aces). He’d be about two to one against if facing any pair but
aces.
3. Ace-High Kicker A-K, A-Q or A-J. This seems to be most likely. Again Ferguson’s not out of it, though, because he could still hit his 9 and win. Here, he’d be about five to two against.
4. Two High Cards K-Q or K-J. This seems most unlikely.Cloutier would be more inclined to just call with such a hand. Ferguson would be slight favourite here, though.
Ferguson probably took the view that he could take a stand with his A-9 where he was likely to be at worst, five to two against, or he could keep on folding and let Cloutier ‘ante’ him away. On balance, it wasn’t such a bad decision.
What happened? The flop came K -4- 2. Fourth street was another king. So, on the river, Ferguson needed a 4 or a 2 to tie. But a 9 would win him the tournament and the title of world champion. And a 9 is what came. Ferguson was crowned as champion and received the $1,500,000 first prize whilst Cloutier, who was most gracious in defeat offering the winner his warm congratulations, received a mere $896,500. Nevertheless, Cloutier’s bad luck cost him some $600,000 or £400,000!
Baccarat – Matingale system
One of the most famous – and most destructive – Baccarat systems is called the “Martingale”. It would be a perfect system, but is foiled bv the casino’s insistence on a maximum bet which is common to casino en ligne bonus. The object is to win one unit at a time. The Martingale system counts on the finiteness of streaks; that is, a streak always ends. In baccarat, the Martingale player would bet one unit on either the Banker or the Player. If he wins, he takes his one unit profit and leaves one unit as a bet. If he loses, he doubles his bet to two units. If he loses the two-unit bet, he makes a four-unit bet. If he loses the four-unit bet, he makes an eight-unit bet, and so on, until he wins the bet, making his one unit profit, and reduces the bet back to one unit.
The danger of the Martingale system is that you need to have a huge fund and be ready to risk it for a reward of only one unit. In a £5 minimum baccarat game that would generally have a maximum of £2,000, a streak of ten would wipe out the Martingale player to the tune of over £3,000. That’s a lot to risk for a £5 win.
More typically, a baccarat game carries a £10 minimum, and a £2,250 maximum. In that case, it only takes a streak of seven to induce “gambler’s ruin”.